Larnachian Pantheon

Adds an ancient humanoid "Larnachs" and related contents

Very early progress for now, so there's only a Larnachs mob. Also, the mob cannot be met in survival mode. Still working on its lore and abilities, so the mob does not have full ability for now too. But might be useful for an interesting close ranged boss fight.

 

The look of the mob

 

Explanations for the mob

 HP : 500

 

Behavior patterns :

1. It strafes around the target for a while

2. When after certain amount of time or get damaged while strafing, it stops strafing and starts approaching to the target.

3. After stopping strafing, it will attempt to jump towards its target if it's enough far away.

 

Attack patterns :

When the target is close enough, even while strafing, it will attempt to use melee attacks to target.

1. Impale : A melee attack with pretty much distance. The mob will still try to approach even after using this attack. You can avoid the attack by moving close to the mob too.

2. Swing : A simple melee attack that swings mob's sword towards target. Has 70% chance to use another swing attack after using this attack, so I recommend to keep distance until the mob completely stops its attack. The mob will turn to strafing phase after using this attack.

3. Chop : A melee attack that swings the mob's sword downside vertically. Has stronger knockback than other melee attacks and can pull down the victims if they are in air. Also, it has 50% chance to use swing attack after using this attack.

Note that jump attack can also cause damage to the mobs that are not in air so try jumping when the mob is about to land.

 

 

Required dependency

 

Model made by Medovibee

Animation made by Horidion and CrimsonSteve

The Larnachian Pantheon Team

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