create_water_on_electrical-0.1.4-beta.jar
Curse Maven Snippet
What's new
Note: this version is being prepared for its Modrinth release.
Fixed
- Connector display packets are now only sent when values change, no more sync spam every second
- Electric effect particles are now only sent to nearby players (96 blocks), less network traffic
- Water body search creates far less garbage on large lakes (reused positions)
- Water search no longer wastes time checking up and down, horizontal only
- Extraction connectors on sloped water are now found correctly
- Node access guard against invalid block states
Known Issues
- Very large electrified water areas (50,000+ blocks) can still cause lag on weaker servers
- Flywheel may warn and fall back in crowded scenes, visuals stay fine
- The electric sizzle sound may not play on some setups
- Water Turbine breaks at the same speed with every tool, correct tool is not set yet
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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