create_water_on_electrical-0.1.3-beta.jar
Curse Maven Snippet
What's new
New
- Water Turbine: new kinetic block that generates rotational power (128 RPM) from electrified water, place 1 block above electrified water and attach a shaft to the side
- Water Turbine Shift tooltip: Create-style hold-Shift description, explains placement and 128 RPM output
- Water Turbine and Water Connector now drop when broken
- Subtitle for the electric sizzle sound
Fixed
- Water Turbine axis bug: shafts now connect on the correct side and receive 128 RPM
- Advancement root is now granted first, child advancements (First Shock, Lightning Speed, Shocking) can unlock
- Water Turbine recipe now auto-unlocks on login like the other recipes
- Electrified water sync no longer risks ConcurrentModificationException on the server
- Connector network no longer sends water updates to the wrong dimension
- Registry is now cleaned up on dimension unload, no stale entries kept in memory
- Water Connector no longer crashes on unexpected block states (node guard)
- Connectors placed before config load now use correct default capacity and transfer values
- Minor stability fixes
Known Issues
- Very large electrified water areas (50,000+ blocks) can cause lag, sync sends at limited speed
- Flywheel may warn and fall back in crowded scenes, visuals stay fine
- The electric sizzle sound may not play on some setups
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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