Create: Water on Electrical

A water highway — for electricity and for you.
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create_water_on_electrical-0.1.3-beta.jar

File namecreate_water_on_electrical-0.1.3-beta.jar
Uploader
Berk110Berk110
Uploaded
Sep 10, 2026
Downloads
144
Size
224.3 KB
Mod Loaders
Forge
File ID
8852276
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-water-on-electrical-1660018:8852276")

Learn more about Curse Maven

What's new

New

 - Water Turbine: new kinetic block that generates rotational power (128 RPM) from electrified water, place 1 block above electrified water and attach a shaft to the side
 - Water Turbine Shift tooltip: Create-style hold-Shift description, explains placement and 128 RPM output
 - Water Turbine and Water Connector now drop when broken
 - Subtitle for the electric sizzle sound

Fixed

 - Water Turbine axis bug: shafts now connect on the correct side and receive 128 RPM
 - Advancement root is now granted first, child advancements (First Shock, Lightning Speed, Shocking) can unlock
 - Water Turbine recipe now auto-unlocks on login like the other recipes
 - Electrified water sync no longer risks ConcurrentModificationException on the server
 - Connector network no longer sends water updates to the wrong dimension
 - Registry is now cleaned up on dimension unload, no stale entries kept in memory
 - Water Connector no longer crashes on unexpected block states (node guard)
 - Connectors placed before config load now use correct default capacity and transfer values
 - Minor stability fixes

Known Issues

 - Very large electrified water areas (50,000+ blocks) can cause lag, sync sends at limited speed
 - Flywheel may warn and fall back in crowded scenes, visuals stay fine
 - The electric sizzle sound may not play on some setups

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