Bombsight, Rockets & Claymore - 1.1
Curse Maven Snippet
What's new
Add bombsight, C-8 rocket pod, Claymore and C4 presets; overhaul missile flight and chunk handling
- Bombsight: ballistic impact prediction for nearby bomb racks, target runs with automatic release on Sable ships, optical view (RMB with empty hand) with etched reticle, drum counters and release lamp; floor/wall/ceiling mounting
- C-8 rocket pod: assembled one section at a time, ripple/salvo settings panel, hopper loading, launch sounds and effects; redstone-triggered firing with unloaded-area handling
- M18A1 Claymore: directional 60-degree fan of steel balls, 3 s arming delay, detonator/tripwire/redstone triggering; walls block fragments, ship-aware facing and carrier velocity, chain detonation and sub-level support
- C4: pre-throw presets for immediate activation, one-click start, timer or detonator with auto-pairing; configurable keypad lockout after incorrect codes
- Detonator: reaches charges on Sable ships by world position; reports fired, out-of-range, not-ready and lost charges
- Cruise missile and AIM-9: new models, folding fins, smoother client motion, improved autopilot, continuous animated plume and contrails
- AIM-9: live status and hold-fire reasons in its panel, launches from Sable ships with corrected sky checks on flipped ships
- Munition flight: keeps terrain ahead loaded and waits for missing chunks instead of vanishing; removed forced-tick tickets that NeoForge failed to purge, causing permanent chunk ticking and server TPS drops
- Tripwires: multiple wires per post; reworked anti-tank mine
- Mine explosions: CBC white shrapnel clouds and vanilla flame effects
- UI: unified GUI kit, notices HUD and consistent tooltip palette
- Added recipes for all items; test fixtures no longer depend on grid layout
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

