createvoidway-0.2.8+mc1.21.1.jar
Curse Maven Snippet
What's new
- Fixed a bug where one linked machine could still show as operating after the other end lost stress, fluid, or other required conditions
- Void Chest / Tank / Battery: transfer and “operating” status only when at least one opposite-role partner is locally ready; partners refresh when local readiness changes
- Void Motor: input only injects when a ready output is linked; output shows waiting for channel stress when inputs stop
- Teleport Pad / Portal: both ends must be locally ready before ready/active status and operation
- Goggles show a clear “partner not ready” message when local conditions are met but the other end is not
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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