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Create: Trial & Error

Automate the Trial Chambers with unique and challenging production lines!

NOTE: THE PALETTE SWAP HAS BEEN REMOVED FROM THE MOD. The newest version does not have the repalette.

While Create has been updated to 1.21 for some time, there hasn't been much interaction between 1.21's new features and Create... until now! Create: Trial & Error allows for full automation of the Trial Chamber's Vaults through various features.

Key Casts: Both regular Trial and Ominous Keys can now be replicated by creating casts of them. While this process has a high chance of failure, once a cast is made, it can be used to make infinite keys using Tuff and Copper.

Deployers & Vaults: In base game, a Vault cannot be opened unless the player is within a certain distance. This has been changed so that Deployers can open Vaults without a player needing to be nearby, allowing for remote vault automation.

Blank Slate: Vaults can now be reattempted using the new Tabula Rasa item. Applying one to a Vault allows it to be reopened. They can be obtained through Ominous Vaults, as well as duplicated using Mechanical Crafters.

Veridium & Tuff Automation: To facilitate the full automation of Trial Keys, recipes have been added for the automation of Tuff and Veridium, which can both be used to obtain renewable copper.

While the road to automating Trial Chambers is a long one, the end result is a (relatively balanced) infinite source of Diamonds, Heavy Cores, and even Enchanted Golden Apples.

The Create: Trial & Error Team

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