create_train_physics-0.2.0-beta.2.jar
Curse Maven Snippet
What's new
Fuel and Steam 'n' Rails
- Fixed liquid and solid fuels being consumed simultaneously.
- A train now uses only one fuel source per refueling cycle.
- When a suitable fluid is available, the first compatible Steam 'n' Rails fuel tank is used. Coal or other item-based fuel is consumed only when no suitable fluid is available.
- Multiple fuel tanks in different carriages no longer lose fuel simultaneously.
- A Create steam engine can now be placed directly on a Steam 'n' Rails fuel tank when building a locomotive, without requiring a temporary standard fluid tank.
- For multiplayer, it is recommended to disable
realisticTrainsin Steam 'n' Rails and control fuel requirements using this mod’srequireFuelsetting.
Electric Engines
- Electric engines from Create: Crafts & Additions, Create: Power Grid, and The Factory Must Grow no longer consume coal or liquid fuel.
- The
requireFuelsetting now applies only to steam engines and internal combustion engines. - Actual train power detection is still available only for Create: Electro Energetics. Electric engines from other add-ons are considered powered after the train is assembled because those mods do not provide a way to check their power network while the train is moving.
Reliability
- Added checks to ensure that only one fuel source is selected and that electric and fuel-powered engines operate independently.
- Saved trains now automatically update their engine classifications, including while the train is located in an unloaded chunk.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

