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Create Train Physics Reloaded

Deeper physics for Create trains: gravity, rolling resistance, fuel use, mass, tractive effort, curve-safe speeds, and multi-engine power.
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create_train_physics-0.2.0-beta.2.jar

File namecreate_train_physics-0.2.0-beta.2.jar
Uploader
cat4blepcat4blep
Uploaded
Jul 17, 2026
Downloads
419
Size
60.0 KB
Mod Loaders
NeoForge
File ID
8454053
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-train-physics-reloaded-1607351:8454053"

Learn more about Curse Maven

What's new

Fuel and Steam 'n' Rails

  • Fixed liquid and solid fuels being consumed simultaneously.
  • A train now uses only one fuel source per refueling cycle.
  • When a suitable fluid is available, the first compatible Steam 'n' Rails fuel tank is used. Coal or other item-based fuel is consumed only when no suitable fluid is available.
  • Multiple fuel tanks in different carriages no longer lose fuel simultaneously.
  • A Create steam engine can now be placed directly on a Steam 'n' Rails fuel tank when building a locomotive, without requiring a temporary standard fluid tank.
  • For multiplayer, it is recommended to disable realisticTrains in Steam 'n' Rails and control fuel requirements using this mod’s requireFuel setting.

Electric Engines

  • Electric engines from Create: Crafts & Additions, Create: Power Grid, and The Factory Must Grow no longer consume coal or liquid fuel.
  • The requireFuel setting now applies only to steam engines and internal combustion engines.
  • Actual train power detection is still available only for Create: Electro Energetics. Electric engines from other add-ons are considered powered after the train is assembled because those mods do not provide a way to check their power network while the train is moving.

Reliability

  • Added checks to ensure that only one fuel source is selected and that electric and fuel-powered engines operate independently.
  • Saved trains now automatically update their engine classifications, including while the train is located in an unloaded chunk.

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