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Create: Trade Depots

Create Trade Depots adds an expanding network of trade depots, player contracts, cargo logistics, survey leads, and salvage wrecks to Create: Aeronautics.
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create_trade_depots-1.1.29.jar

File namecreate_trade_depots-1.1.29.jar
Uploaded
Aug 6, 2026
Downloads
43
Size
805.7 KB
Mod Loaders
NeoForge
File ID
8586030
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-trade-depots-1622362:8586030"

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What's new

Create: Trade Depots — Changelog

0.1.0

  • Initial trade-depot prototype.
  • Corporations, depot placement/protection, fulfillment contracts, RIVET cargo access, survey maps, and early salvage leads.

1.0.x

  • Rotated, terrain-aware depot generation.
  • Salvage depot expansion tiles and bundled schematic assets.
  • Reusable ship blueprints and improved survey/salvage map behavior.

1.1.0–1.1.2

  • Salvage damage based on ship size.
  • Salvage RIVET title recovery.
  • Vehicle variants: upgraded propellers and portable engines.
  • Improved salvage-map performance and Toolgun/Sable reliability.

1.1.3–1.1.23

  • Damage assessments and Bevel-based salvage pricing.
  • More reliable wreck discovery and map reprints.
  • Salvage cleanup from maps or wreck RIVETs.
  • Cleanup pays per block, removes debris, protects other RIVET-bearing crafts, and removes the wreck RIVET last.

1.1.24–1.1.29

  • Replaced the Author tab with the Salvage Shop.
  • Daily player-specific shop stock from editable theme JSON.
  • Rank-scaled shop and contract offer counts.
  • Depot specialty vehicle parts unlock with corporation rank.
  • Corrected shop item registry IDs and added charcoal.