create_trade_depots-1.1.29.jar
Curse Maven Snippet
What's new
Create: Trade Depots — Changelog
0.1.0
- Initial trade-depot prototype.
- Corporations, depot placement/protection, fulfillment contracts, RIVET cargo access, survey maps, and early salvage leads.
1.0.x
- Rotated, terrain-aware depot generation.
- Salvage depot expansion tiles and bundled schematic assets.
- Reusable ship blueprints and improved survey/salvage map behavior.
1.1.0–1.1.2
- Salvage damage based on ship size.
- Salvage RIVET title recovery.
- Vehicle variants: upgraded propellers and portable engines.
- Improved salvage-map performance and Toolgun/Sable reliability.
1.1.3–1.1.23
- Damage assessments and Bevel-based salvage pricing.
- More reliable wreck discovery and map reprints.
- Salvage cleanup from maps or wreck RIVETs.
- Cleanup pays per block, removes debris, protects other RIVET-bearing crafts, and removes the wreck RIVET last.
1.1.24–1.1.29
- Replaced the Author tab with the Salvage Shop.
- Daily player-specific shop stock from editable theme JSON.
- Rank-scaled shop and contract offer counts.
- Depot specialty vehicle parts unlock with corporation rank.
- Corrected shop item registry IDs and added charcoal.
This mod has no additional files

