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Create Reclamation

Dismantle crafted items back into constituent ingredients with kinetic-powered industrial Reclaimers. Features 4 upgradeable machine tiers, balanced material recovery, scrap recycling, and full Create logistics support.

Create: Reclamation

Create: Reclamation is an industrial material recovery addon for the Create mod. It introduces kinetic-powered Reclaimers that mechanically dismantle unwanted manufactured items, machines, and components back into their constituent ingredients.

Designed with game balance and factory automation at its core, Create: Reclamation provides a natural, immersive way to recover resources without turning into an overpowered "uncrafting table".


Core Philosophy

  • Industrial Material Recovery, Not Free Uncrafting: Manufacturing and dismantling items carries controlled material loss.
  • Fair Salvage Accumulation: Employs a stateful fractional recovery system so long-term recycling statistically converges on advertised efficiency without punishing random dry streaks.
  • Never 100%: Even late-game endgame tiers preserve slight material loss to keep resource management meaningful.
  • Powered by Kinetics: Scaled entirely by Create rotational speed (RPM) and kinetic stress capacity.

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Reclaimer Progression Tiers

Tier Recovery Efficiency Stress Impact Min Operating Speed Processing Speed Visual Identity
Mechanical Reclaimer 70% 8.0 SU 16 RPM 1.00× Andesite Casing
Precision Reclaimer 85% 12.0 SU 32 RPM 1.25× Brass Casing
Industrial Reclaimer 94% 16.0 SU 32 RPM 1.50× Copper Casing
Advanced Reclaimer 98% 24.0 SU 64 RPM 2.00× Railway Steel Casing

Smart Salvage Mechanics

1. Material Categorization

Not all components deconstruct equally:

  • EASY (1.00×): Simple raw metals, casings, ingots, nuggets, sheets, shafts, and basic stone.
  • STANDARD (0.90×): Manufactured components, andesite alloy parts, gearboxes, funnels, chutes.
  • DIFFICULT (0.75×): Complex multi-stage mechanisms, electron tubes, speed controllers, and diamond/netherite parts.

2. Salvaged Scrap Recycling

Components broken during violent mechanical deconstruction yield Salvaged Scrap. Smelt or blast Salvaged Scrap in a furnace to recycle it into Iron Nuggets, ensuring a closed-loop industrial material economy.


Recipe Safety & Exploit Protection

  • Strict Anti-Exploit: Damaged tools, weapons, and armor are rejected to prevent infinite repair/durability exploits.
  • Ambiguity Protection: Items with conflicting crafting paths (such as wooden chests made from different wood types) require explicit datapack recipes to prevent material mismatch.
  • No Single-Item Deconstruction: Unpacking recipes (e.g. 1 Ingot → 9 Nuggets or 1 Log → 4 Planks) and 1:1 circular loops are safely ignored.

Factory Logistics & Full Create Integration

  • Direct Automation: Fully compatible with Create Funnels, Chutes, Belts, and Hoppers for automated factory lines.
  • Engineer's Goggles HUD: Live in-world diagnostics showing target items, machine efficiency, expected recovery outputs, scrap indicators, and animated progress bars.
  • Display Link Support: Transmit live dismantling progress and percentages directly onto Nixie Tubes and Flap Display Boards.
  • Interactive 3D Ponders: In-game animated 3D tutorials covering basic setup and high-throughput automated reclamation lines.
  • JEI Integration: Full recipe category detailing recoverable outputs, material tiers, success percentages, and scrap fallbacks.

Datapack Custom Recipes (create_reclamation:reclaiming)

Datapack and modpack authors can define explicit custom deconstruction recipes with per-ingredient chances:

```json { "type": "create_reclamation:reclaiming", "ingredient": { "item": "create:mechanical_press" }, "input_count": 1, "processing_time": 60, "min_speed": 16, "results": [ { "item": { "id": "minecraft:iron_block", "count": 1 }, "chance": 0.95 }, { "item": { "id": "create:andesite_casing", "count": 1 }, "chance": 0.90 }, { "item": { "id": "create:shaft", "count": 1 }, "chance": 0.85 } ] }

The Create Reclamation Team

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