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Create: Propulsion

A mod that adds optical sensors and thruster to the Create mod. All stuff works with Valkyrien Skies 2!
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Create: Propulsion 0.2.1 for mc1.20.1

File namecreatepropulsion-0.2.1.jar
Uploader
DeltaSFDeltaSF
Uploaded
Aug 12, 2025
Downloads
73.2K
Size
554.1 KB
Mod Loaders
ForgeNeoForge
File ID
6877148
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-propulsion-1253819:6877148")

NeoForge

implementation fg.deobf("curse.maven:create-propulsion-1253819:6877148")

Learn more about Curse Maven

What's new

Features:

  • Changed lodestone tracker behavior. Now it outputs redstone signal in the direction compass points at, instead of outputting it in the opposite direction. You can invert tracker by wrenching it
  • Added [Shift] descriptions to fuels that can be used in thruster
  • Added CC:T peripheral for physics assembler
  • Optical lenses now can be washed in cauldron

Bugfixes:

  • Fixed thrusters losing IFluidHandler CC:T peripheral capability. Now you can use methods like pushFluid again!
  • Fixed that one annoying issue with particles emitting after ship with thruster unloads and reloads back
  • Thrusters no longer damage entities through walls
  • Fixed optical sensor beam not rendering when camera is inside of the beam
  • Fixed wrong magnets AO due to lack of cullface annotation in model file

Balance:

  • Changed default thrust/consumption multipliers for CDG and TFMG fuels
  • Turpentine can now be used in CDG generators

Small changes:

  • Removed shimmer compat
  • Quite a lot of internal changes that does not affect anyone other than people looking at propulsion code :P
  • Debug command now displays debug graphics for thrusters
  • Updated ru_ru lang
  • Updated de_de lang (Thanks to DoktorCraft23!)
  • Updated zh_cn lang (Thanks to LogicWheat!)
  • Added Immersive Engineering and Immersive Petroleum fuels compat (Thanks to LogicWheat!)

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