Create: Propulsion 0.2.1 for mc1.20.1
Curse Maven Snippet
What's new
Features:
- Changed lodestone tracker behavior. Now it outputs redstone signal in the direction compass points at, instead of outputting it in the opposite direction. You can invert tracker by wrenching it
- Added [Shift] descriptions to fuels that can be used in thruster
- Added CC:T peripheral for physics assembler
- Optical lenses now can be washed in cauldron
Bugfixes:
- Fixed thrusters losing IFluidHandler CC:T peripheral capability. Now you can use methods like pushFluid again!
- Fixed that one annoying issue with particles emitting after ship with thruster unloads and reloads back
- Thrusters no longer damage entities through walls
- Fixed optical sensor beam not rendering when camera is inside of the beam
- Fixed wrong magnets AO due to lack of cullface annotation in model file
Balance:
- Changed default thrust/consumption multipliers for CDG and TFMG fuels
- Turpentine can now be used in CDG generators
Small changes:
- Removed shimmer compat
- Quite a lot of internal changes that does not affect anyone other than people looking at propulsion code :P
- Debug command now displays debug graphics for thrusters
- Updated ru_ru lang
- Updated de_de lang (Thanks to DoktorCraft23!)
- Updated zh_cn lang (Thanks to LogicWheat!)
- Added Immersive Engineering and Immersive Petroleum fuels compat (Thanks to LogicWheat!)
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