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Create: Feed Me Packages!

Wear a Supply Chain Pendant, connect it to your factory's logistics network, and choose what to keep stocked.
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0.2.0.jar

File namecreate-feed-me-packages-0.2.0.jar
Uploader
PRdulbPRdulb
Uploaded
Sep 10, 2026
Downloads
24
Size
357.0 KB
Mod Loaders
NeoForge
File ID
8849726
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-feed-me-packages-1689576:8849726"

Learn more about Curse Maven

What's new

Changes since 0.1.1.

Automatic returns

  • Every cache can store a default return address in the address bar at the bottom of the panel (click to type, Enter to save, Esc to cancel).
  • When a cell holds more than the maximum you set, the surplus is packed and sent to that address by a paper plane or a robo-bee. Paper planes are tried first, then robo-bees. If neither is available, nothing is packed, taken or consumed.
  • The cache and the carrier are debited only after the carrier really accepts the shipment, in the same transaction. A failed dispatch leaves everything as it was, ready for the next attempt.
  • A return arrow on that cell shows the real result: red only when a carrier accepted the surplus while the cell is still over its maximum, grey otherwise, and it disappears once the cell is back at its maximum.

Taking items is now a preview

  • Taking from a cell shows the items on your cursor as a preview first: the cache count does not change and no restock is triggered.
  • The cache is debited only once the items are really placed into your inventory, a crafting slot or the world.
  • Putting them back is net zero. Closing the screen or taking the pendant off cancels an unplaced preview and leaves those items in the cache; anything already placed is not rolled back.
  • Automatic material drawing (recipe book, JEI, bow and crossbow ammo) and returns share the same availability accounting, so the same items are never promised twice.

Capacity is counted in stacks

  • Cells at levels 1–5 hold 2 / 4 / 8 / 16 / 32 stacks, converted with each item's own stack size (a 64-stack item holds 128 at level 1; a 16-stack item holds 32).
  • The slider works in stacks: the lower handle sets the restock minimum, the upper handle sets the maximum used for returns. Dragging fully to the right means "never return".

Receiving and residuals

  • Dedicated parcels still enter the cache while your inventory and hotbar are completely full — no need to clear a slot first.
  • Items that do not fit are kept as per-cell residual packages (green dot in the lower-left corner) and absorbed automatically when space frees up. Residual space stays bounded and never becomes unlimited storage.

Panel and interaction

  • The panel is now a compact layout that widens with the tier; the address banner can be clicked to copy; the slider overlays the cells instead of pushing them aside.
  • Fixed: creative-mode storing and taking no longer duplicates items; the held-item icon is no longer offset from the cursor; panel, slider and tooltip layering corrected; slider endpoints no longer overshoot the track by one pixel and dragging follows the cursor; pressing an endpoint without moving no longer rewrites the value.

Notes

  • Cache schema is 8 and the panel network protocol is 4. Use the same 0.2.0 build on client and server — do not mix an older client with a newer server.
  • Requires Minecraft 1.21.1, NeoForge, Create and Curios. JEI, Package Couriers and Create: Mobile Packages are optional.
  • Not yet included: plugin slots, ammo-mod integration and third-party backpack access.