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Create: Echoes RPG

The story campaign of Create: Echoes of the Great Derailment: 17 mentors, 360+ quests across twelve ages, a journal and a camp that grows into a town.

Create: Echoes RPG, the story campaign of Create: Echoes of the Great Derailment

The heart of the modpack Create: Echoes of the Great Derailment.
This mod runs the story campaign: the survivors who teach you, the quests they give you, what you are allowed to use, and the journal that keeps track of it all.

Version 2.0. First public release of the campaign, made for the 2.0 update of the modpack. You can play from the first night to the very end; the last ages are still being tested, so expect a few rough edges.

What it adds

  • A narrated prologue. Before your first night, an old storyteller tells you how the world fell apart, with music of its own.
  • Seventeen mentors. Each one has a trade, a voice of their own and plenty of opinions. They greet you, give you quests in person and cheer when you come back with the job done.
  • Over 360 quests across twelve ages. Build, cook, explore, fight and automate, from stone tools to the machine that broke the world. A boss closes every age.
  • You learn as you go. Most items are locked at first. Finish a quest and its mentor teaches you a new skill, which unlocks everything that goes with it.
  • A camp that grows into a town. Mentors chop wood, cook and chat around the fire, then take a job in your MineColonies town.
  • Mentor shops. Buy and sell with the coins in your purse, where your quest rewards go too.
  • Play together. Create a group on a server and share the campaign with your friends.

The first morning: Prof. Cogsworth and Finn walk into your camp

The Explorer's Journal

Press F7 to open it: your quests with step-by-step help, a map, your camp or town, your skills and everything you've learned. Nothing is spoiled ahead of time.

The Explorer's Journal: a quest from Vex, its story, objectives and rewards

Talking with Vex: answers, quests, shop and journal in one window

Meet the Mentors

Seventeen survivors, each with a trade, a strong personality and plenty of opinions about everyone else's work.

The first camp: Finn, Prof. Cogsworth, Gustave, Ébène, Theron and Daisy

Every mentor arrives with a tent of their own. Pitch them together and the camp comes alive: smoke from the fire, chatter at dusk, and always someone at the cooking pot.

The mentors' tents around the campfire

Gustave's shop

Twelve Ages

The twelve ages, from First fires to Oryn

Good to know

  • Made for the modpack. Quests, locks and mentors are tuned for Create: Echoes of the Great Derailment. To play the campaign, install the modpack.
  • Minecraft 1.21.1 with NeoForge. Requires History Stages, MineColonies, Tyz's Skills, YTech and Easy NPC.
  • Includes Create Echoes Mentor Models, which draws the mentors with articulated models.
  • Languages: English, French and Simplified Chinese. The prologue is narrated in all three; mentor voices are in English.
  • The mod never writes in the chat: everything shows up in the journal, the quest tracker and speech bubbles.

Special thanks to Ahoboinferno, who played the early access and reported the quests that didn't work.
That feedback led to a review of the whole campaign.

Join us on Discord

Create: Echoes RPG Team

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