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Create Deep Seas [BETA]

Submarine and BOAT in Create Aeronautics!
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create_submarine-3.4.7.jar

File namecreate_submarine-3.4.7.jar
Uploader
MaxCreateMCMaxCreateMC
Uploaded
Nov 4, 2026
Downloads
3.9K
Size
11.9 MB
Mod Loaders
NeoForge
File ID
9436715
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-deep-seas-1533137:9436715"

Learn more about Curse Maven

What's new

# Changelog

## [3.4.7]

### Changes
- Added the `ballastRighting` server option to set how hard ballast tanks pull a submarine back upright, 0 turns it off (#137)

### Bug Fixes
- Fixed servers crashing with "Body has been removed" when a ship with sails or a rudder was removed
- Fixed lag spikes each time a Vista camera feed refreshed near a submarine with an oxygenated hull (#138)
- Fixed 2x2 and 3x3 Submarine Propellers launching the submarine when they left the water
- Fixed the Boat Engine pushing from above its propeller and still pushing with its propeller out of the water
- Fixed the Oar of Boat moving a ship while standing on a block next to it instead of on board
- Fixed the underwater sun shafts and caustics of the Vortex Engine jumping to another place when swimming under a block
- Fixed sun shafts and caustics showing under water that the sky does not reach, such as below a bedrock ceiling or very deep down
- Fixed sun shafts, caustics and plankton showing on the land around you while swimming in a waterfall
- Fixed a sail made taller after being rigged no longer lowering all the way when its halyard runs to a winch on another part of the ship
- Fixed the frame rate dropping sharply with many single-block sub-levels loaded
- Fixed sails tilting the ship towards the wind: the wind now only pushes the ship forward (#139)
- Fixed sailing ships slowly turning to one side with the rudder straight

## [3.4.6]

### Changes
- Added Light Resolution to the Vortex Engine video settings (`lightResolution`): half and quarter resolution are much lighter on the graphics card and keep the edges of blocks sharp
- In the Pixel light style, distant glowing blocks are merged into fewer lights
- Every ship, boat and other Sable sub-level now casts shadows and tints the coloured light of the Vortex Engine, not only the submarine you are in
- Added Reflections to the Vortex Engine video settings (`reflections`, off by default): water, glass and other see-through blocks reflect the scene and the sky
- The shadows of the Vortex Engine now follow the shape of blocks: slabs, stairs, doors and trapdoors cast a matching shadow, and thin blocks like shafts, fences or carpets no longer cast the shadow of a full cube
- Players and mobs now cast shadows in the coloured light of the Vortex Engine
- The Vortex Engine switch now takes effect after a restart, and turning it off removes the engine from the game entirely instead of only hiding what it draws
- Added Temporal Accumulation to the Vortex Engine video settings (`temporalAccumulation`, off by default): the light is blended over several frames, smoothing its grain and its edges at half or quarter resolution
- The Vortex Engine video settings now fit on one page with the most useful settings, named like the settings of a shader pack (Shadows, Bloom, Volumetric Light, Light Shafts); every other setting is behind the Advanced Settings button
- Create Deep Seas and Create High Seas now treat the salt, river and spring water of TerraFirmaCraft as water, through the new `create_submarine:water` fluid tag that other mods can add to (#129)

### Bug Fixes
- Fixed the buttons of the photosensitivity warning being out of reach in a small window or with a large GUI scale; a long message now scrolls with the mouse wheel
- Fixed black shadows flickering on kelp, lianas and other thin blocks lit by the Vortex Engine
- Fixed boats floating in singleplayer but barely floating, sinking or capsizing on servers with `selfRighting` having no effect, and their dry holds counting as flooded on servers, so players drowned and items floated inside: every other dimension of the server wiped the holds of the boats each tick (#131)
- Fixed sails still pushing the ship when lowered, which also made anchored ships dip their bow into the water
- Fixed a thick fog covering the world with Complementary, and the sea fog showing outside of ships with Iris Flywheel Compat or Iris Veil Compat (#128, #130, thanks to SpacEagle17)
- Fixed death messages showing a translation key when a diver was crushed, gave in to the pressure or suffocated while fleeing a mob (#127)

### Removed
- Removed the Volumes, Vanilla and Hybrid light styles of the Vortex Engine; Flood and Pixel remain and get every feature of the engine. A config set to a removed style falls back to Flood

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