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Create Deep Seas [BETA]

Submarine and BOAT in Create Aeronautics!
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Alpha-create_submarine-3.4.0.jar

File nameAlpha-create_submarine-3.4.0.jar
Uploader
MaxCreateMCMaxCreateMC
Uploaded
Oct 16, 2026
Downloads
1.0K
Size
11.4 MB
Mod Loaders
NeoForge
File ID
9216182
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-deep-seas-1533137:9216182"

Learn more about Curse Maven

What's new

Create Deep Seas ALPHA 3.4.0

New

  • Pressure models (pressureModel): Classic, Hybrid (default, depth scaled by hull shape) and Realistic (experimental structural solver)
  • Girder Beams: Metal Girders between two hull blocks reinforce the hull (+60%), take the load, shake for 4 s then blow out and leave a weakened area
  • Pressure Goggles: red-lens goggles showing a pressure colour map on ships (Absolute / Distribution / Off)
  • Liquid density (liquidDensities): lava presses 3× harder, depth measured in any liquid
  • Burning hulls: flammable hull blocks touching lava catch fire (lavaBurnsHull)
  • Custom alarm sounds: .ogg files from config/create_submarine/alarms, sounding/pause timing, volume, "faster in danger" toggle; sent by the server to players
  • /submarine repair for operators
  • Deep Seas config button in the pause menu and title screen
  • Oxygen Diffuser accepts any fluid in #c:oxygen
  • Anchor recipe
  • Seaglide flight with an elytra (seaglideFlightSpeed)
  • Music disc "KANDELWICK - Hidden Between Fluent Waters" (rare loot or crafted, gives Water Breathing nearby)
  • Fore-and-aft and triangular sails (diagonal cut on 45° staircase edges)
  • Halyards: rope + Rope Winch to raise, reef and lower sails, one or two lines per sail
  • Sail and Rudder Ponders (new High Seas category)
  • Diving Chestplate and Diving Leggings (full Copper Diving Suit with Create's helmet and boots)
  • Diving Chestplate lets the helmet breathe from a Copper Backtank in the inventory
  • Diver pressure: damage past 120 m (280 m in full suit), death 60 m past the limit, screen and sound effects, Slowness, 90% warning, depth HUD
  • Docked submarines follow the ballast of a single Onboard Computer (DOCKED · LEADING / FOLLOWING)
  • Iris shader pack support: pixel-perfect hull culling, sea fog behind windows for Photon, Complementary, Rethinking Voxels, BSL and Bliss

Changes

  • Welcome screen removed; photosensitivity screen has a "More settings" button
  • Lithostitched no longer bundled (only needed for deeper oceans)
  • Sodium required on the client
  • High Seas sail renamed Ship Sail
  • Sails work out of the water (airships, ships on land)
  • Sails push along the keel; sailUpwindEfficiency default 0.1
  • Water culling works in every liquid
  • Pump Controllers scale with big ballasts when run by an Onboard Computer
  • Credits in the Mods screen
  • Create's Copper Diving Helmet and Boots moved to the Deep Seas section
  • Floater moved to the High Seas section
  • On submarines, stairs, slabs, doors, trapdoors, fences, walls, panes, bars and ladders only leak where their shape leaves a gap
  • Compat mixins reorganised into one folder per mod

Fixes

  • Crash on GPUs without OpenGL 4.0 tessellation (#89)
  • Freeze on join with large ships and FPS drop near sealed hulls (#91, #86)
  • Rafts sailing backwards
  • Water showing through partial blocks in a hull
  • Lag with large boats
  • Water patches in a boat with a broken rim
  • Frame time near sealed ships
  • Boat Engine, Anchor, Buoy and Decompression Chamber dropping nothing; Decompression Chamber and Oar recipes added
  • Implosion camera shake missing or cut short
  • Server lag from large ships (#98)
  • Duplication with the Oxygen Diffuser and the Electrolyzer (#99)
  • Floater FPS drop (#102)
  • Barometer Display Link overlap (#95)
  • Ballast Vents with pipe mods (#94)
  • Thick hulls showing no safe depth and never cracking
  • Startup crash with Dark Around Me
  • Boats capsizing under tall masts (selfRighting)
  • Boat Engine fuel duplication
  • Onboard Computer screen clicks breaking the block behind
  • Sonar screen frame drops
  • Repaired compartments staying flooded
  • Stacked sails billowing wrong
  • Onboard Computer overshooting its target depth
  • Boat Engine helm on dedicated servers (#108)
  • Onboard Computer clicks with a Vista TV on screen
  • Dedicated servers running out of memory with many ships (#112)
  • Crash with Create: Radars when hull block entities reference missing classes

Removed

  • Furling sails by hand (use a halyard)
  • Water wheel propulsion on ships

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