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Create:CompactMachinesPOR

CreateCMPOR — Automatically evaluate your Compact Machines room, turn its production line into a replicating factory block that keeps producing forever.
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createcmpor-0.3.50.jar

File namecreatecmpor-0.3.50.jar
Uploader
yansunskyyansunsky
Uploaded
Sep 26, 2026
Downloads
7
Size
474.2 KB
Mod Loaders
NeoForge
File ID
8978786
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-compactmachinespor-1666581:8978786"

Learn more about Curse Maven

What's new

0.3.49 — Watch evaluations live (spectator view) Evaluations used to be a black box — if your production line was misconfigured, you only found out after the whole run finished. Now you can look inside while it runs.

Right-click the Evaluator block with a Personal Shrinking Device to enter the evaluation replica as a spectator and watch the line in real time. Right-click again to cycle through ready parallel branches (shown as branch i/N). Sneak-right-click to leave manually. Fly outside the room and a 5-second countdown appears (large on-screen title); return inside to cancel it. Leaving for the full countdown ends the observation. On exit you are returned to exactly where you were, with your previous game mode restored. Survives logout and server crashes — if you disconnect (or the server dies) mid-observation, your position and game mode are restored automatically the next time you log in. Players teleported in by other mods are automatically switched to spectator instead of being kicked. Purely observational: spectators don't load chunks or affect mob spawning, so evaluation results are unchanged. Config: enableEvaluationObservation (default true), observationPermissionLevel (default 0 = everyone; set 2 for operators only).

0.3.50 — Quieter evaluation logs Chunk-clone progress was logged once per chunk (32 lines for a 16-chunk room, 500+ for large ones), and that synchronous log I/O could visibly stutter the server. Progress is now logged at sensible intervals (16-chunk room: 32 → 4 lines; 256-chunk: 512 → 21). The on-screen progress message for the player is unchanged.