Create : Cobblemon Integrations

Integrates Create and Cobblemon by allowing Pokémon to power machines through custom burner mechanics.
Multiple Slugma and Magcargo variants, including shiny forms, powering Blaze Burners—shown using the Generations resource pack for enhanced visuals.

Multiple Slugma and Magcargo variants, including shiny forms, powering Blaze Burners—shown using the Generations resource pack for enhanced visuals.

Slugma and Magcargo powering Create Blaze Burners

Slugma and Magcargo powering Create Blaze Burners

An automated Create factory producing Poké Balls, where apricorns and metal parts are processed, assembled on belts with deployers, and turned into finished balls at the end of the line.

An automated Create factory producing Poké Balls, where apricorns and metal parts are processed, assembled on belts with deployers, and turned into finished balls at the end of the line.

Medicinal Fluids.png

Medicinal Fluids.png

Pokemon with Create fans.png

Pokemon with Create fans.png

Description

Current Features

🔥 Pokémon-Powered Blaze Burners

  • Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
  • Place them into the world as a functional Create Blaze Burner
  • Burners behave like standard Create burners while being powered by the captured Pokémon
  • Pokémon data is preserved between placement, pickup, and breaking
  • Fully supported on Create contraptions and trains

⚙️ Data-Driven Species Support

Supported Pokémon are fully configurable via datapacks.

Default file:

 
data/createcobblemonintegrations/burner_species/default.json
 

Example:

 
{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
 
  • Add or remove supported Pokémon without modifying the mod
  • Extend compatibility to other Pokémon or custom Cobblemon content
  • Built to support future expansion into other machine types

⚙️ Create-Based Poké Ball Crafting

  • Full Poké Ball crafting system built around Create automation
  • Multi-step production pipeline:
    • Pressing → materials into sheets
    • Cutting → sheets into bottom blanks
    • Pressing → blanks into finished components
  • Supports multiple tiers of Poké Balls with proper progression
  • Heat-based processing for higher tiers (heated / superheated)
  • Scaled outputs reward automation:
    • Apricorn processing yields increased sheet output
    • Sheets produce multiple components per operation
  • Designed for full integration with belts, deployers, and assembly lines

🧪 Medicinal Fluid System (NEW)

  • Introduces a fluid-based production system for Cobblemon medicine
  • Medicinal Brew acts as the base fluid for all recipes
  • Fluid-based crafting for:
    • Potions (Potion → Super → Hyper → Max)
    • Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
    • Full Restore
    • PP items (Ether, Max Ether, Elixir, Max Elixir)
  • Processed using Create mixing and fluid systems
  • Fully compatible with pipes, tanks, and automated bottling setups

⚙️ Expanded Create Integration

  • Added Create-based processing recipes for Cobblemon medicine and related items
  • Designed to shift progression from static crafting → automated production chains
  • Encourages scalable factory builds for healing and utility items

Design Philosophy

This mod focuses on integration over replacement.

Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:

  • Feels immersive and logical
  • Encourages creative automation setups
  • Rewards factory-style scaling and efficiency
  • Avoids invalidating existing Create progression

Planned Features

The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems:

🌊 Fluid Systems (Pumps & Generators)

  • Water-type Pokémon acting as passive or powered fluid sources
  • Continuous or rate-based fluid generation tied to species and strength

❄️ Cooling & Freezing Systems

  • Ice-type Pokémon functioning as cooling blocks for fans
  • Variable cooling strength affecting processing speed

⚡ Power & Kinetic Concepts

  • Pokémon-based alternatives to traditional Create power sources
  • Potential scaling based on Pokémon traits or conditions

🧬 Expanded Machine Roles

  • Assign Pokémon to different machine roles based on type or traits
  • Long-term goal of a flexible “Pokémon workforce” system

Notes

  • Server-friendly and designed with multiplayer in mind
  • Pokémon ownership and interaction rules will expand over time
  • Current focus is stability, performance, and system expansion

The Create : Cobblemon Integrations Team

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