Create: Catalyst

A mod that optimizes create mod for ~40% FPS gain
After Catalyst

After Catalyst

Before Catalyst

Before Catalyst

Description

Catalyst

Client-side performance patches for Create on NeoForge 1.21.1. Everything is toggleable in config/catalyst-client.toml.

Performance

  • Blaze burner smoke costs ~46% of frame time in a burner chunk, so Catalyst spawns half the plumes and gives about 30% more FPS there.
  • Your particle setting now applies to burner smoke, which Create deliberately bypassed.
  • Multiblock tanks made Sodium process every segment when only the controller draws, dropping lighting cost from 2.10s to 0.17s in a tank farm.
  • Fluid rendering copied two matrices per vertex, about 4,500 wasted objects per tank per frame.
  • Distant fluid faces draw as one panel, turning a 3x30 tank wall from 90 quads into 1.
  • Belt items stop drawing past 32 blocks, though the belt still renders.
  • Belt stacks draw their pile of models within 8 blocks instead of 16, the main fix for belts carrying thousands of items.
  • Belt lighting is reused between items on the same segment with no visual change.
  • Machine display items on basins, depots, ejectors, saws, deployers and crafters stop drawing past 32 blocks.
  • Filter and redstone link boxes stop drawing past 20 blocks.
  • Create block entities stop rendering past 48 blocks instead of 64.
  • Contraption rendering caches its Flywheel backend check per tick instead of per block entity per frame.
  • The goggles check, which can scan Curios inventories every frame, is cached per tick.

Audio

  • Machine farm stutter is fixed by limiting duplicate sound starts, measured at 3.1s of render thread stalls in 86 seconds.
  • Crackling and cutting out audio in burner farms is fixed by capping campfire crackles at 2 per tick.
  • A global budget limits Create sounds started per tick, with dropped plays retrying next cycle.
  • Sounds are never limited by distance.

Compatibility

  • Requires Create 6.0.0+ on 1.21.1 NeoForge.
  • Tested with Sodium, Flywheel and Sable / Create Aeronautics.
  • Compatibility with ScalableLux is added (tweaking is required)
  • Airship blocks render and sound correctly because distance comes from the renderer, not the player.

Comparison

Before

Before 179 FPS

After

After 269 FPS

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