Description
# Create: Bitterballen - Villager Breeding Compatibility
This mod was made because of a simple request on my feed, questioning how to allow villagers to eat Bitterballen food.
This mod adds Create: Bitterballen's food to the normal vanilla villager food system. Villagers can pick supported foods up, share them with other villagers, and use them toward breeding just like they would with vanilla food.
Aside from that, there is no other mechanic or feature of this mod. It aims to be lightweight and configurable through Create's "Configure other mods" menu screen.
## Food Support
The mod supports the actual usable foods from Create: Bitterballen, including things like Bitterballen, Kroketten, Frikandellen, fries, Stroopwafels, Oliebollen, Churros, Stamppot, herring, sandwiches, sunflower seeds, cheese wedges, and whole cheese wheels.
Raw production ingredients and things that aren't really finished food aren't added to the villager food system.
## Config
Every supported food has its own settings.
You can change how much food value an item gives villagers:
`foodPoints = 2`
Or decide whether villagers should pick that specific item up:
`allowPickup = true`
Say you want Villagers to just pick up the cheese slice, you would simply disable pickup in configurations for pickup for cheese wheels.
There is also a global option to disable the compatibility entirely.
## Requirements
**Minecraft:** 1.20.1
**Forge:** 47.2.0+
**Create:** 6.0.6+
**Create: Bitterballen:** 1.0.1+
Both Create and Create: Bitterballen are required.
## Modpacks
You can use this mod in modpacks as long as you're using an unmodified official release obtained through CurseForge or Modrinth.
See the included license for the full terms.
## Issues
If a food is missing, has the wrong food value, isn't being picked up, or something else isn't working, please report it on the GitHub issues page.
Include your Minecraft, Forge, Create, Create: Bitterballen, and compatibility mod versions so I can actually reproduce it.
That's pretty much it. Small compatibility mod, one job.
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**Generative AI disclosure:** Generative AI was used as a development assistant and to help edit the project icon. Functionality, testing and release decisions were Implemented by me; Final assets were reviewed by me.
