create_biotech-1.21.1-2.0.0-beta.3.jar
Curse Maven Snippet
What's new
中文
新增功能
- 仿生特性:扩充供体组织能力,加入骑乘、驮箱、持械、远程攻击和生产等玩法,完善移动、防御、驯服及组织判定规则。
- 特性查询:新增 JEI 特性说明与供体列表,可从刷怪蛋和捕获纸箱反查特性;手术台预览可查看生效状态与缺失条件。
- 特性与属性扩展:支持通过数据包、KubeJS 和 Java 扩展特性、部位、行为及基础数值公式。
- 手术台调整:扳手可平移、旋转单个体块或整个连通部件,并支持整体摆正;扳手和智能强力胶均可预览、确认或放弃调整。
- 临时纸箱定向放置:可从六个落地面朝向中选择部件的放置方向。
- 统一关节:以可切换类型的关节物品替代五种独立关节,通过轮盘选择颈、肩、肘、髋或膝关节。
- 创造与调试工具:创造手术盒加入附身入口和部件复制工具,新增记录与复现拟态生物的史莱姆数据,以及导出诊断报告的拟态生物调试棒。
- 潜影传送站地址展示:可通过工程师护目镜查看目标地址,并可将地址输出到显示链接。
改进
- 手术台操作:完善连接检查、失败原因提示与操作引导;剪刀可拆卸并回收关节,手术指南支持章节折叠。
- 手术台性能:减少模型、体积和装箱预览的重复计算,优化复杂身体的准备与同步。
- 存档兼容:精简手术台与仿生组装数据的重复存储,支持已发布版本存档的加载转换。
- 生物机器渲染:统一物品、JEI、世界与 Flywheel 中的模型表现,修复重复绘制、界面预览缺失及苦力怕特效异常。
修复
- 修复蜘蛛组装台缺料时放走序列组装工件的问题,等待补料时正确检查物品、流体锁定及所需数量。
- 修复拟态生物死亡或放上手术台时,实际携带的装备、鞍及容器内容可能丢失的问题。
- 修复配置尚未加载时查询黄油食物属性或纸箱渲染设置的问题。
English
New Features
- Expanded bionic donor abilities with riding, cargo chests, weapons, ranged attacks, and production, alongside refined movement, defense, taming, and tissue evaluation.
- Added JEI trait descriptions and donor lists, trait lookups from spawn eggs and captured-creature boxes, and active/missing-condition details in surgical table previews.
- Added data-pack, KubeJS, and Java support for extending traits, body parts, behaviors, and base-stat formulas.
- Added wrench translation, rotation, and straightening for individual cubes or connected parts, with preview, confirmation, and cancellation for wrench and Smart Super Glue edits.
- Added temporary-box placement with six selectable grounding orientations.
- Replaced the five separate joint offerings with a universal joint and a radial selector for neck, shoulder, elbow, hip, and knee types.
- Added possession access and part copying to the Creative Surgical Kit, Slime Data for recording and recreating mimics, and a Mimic Debug Stick for exporting diagnostic reports.
- Added Shulker Teleporter target-address readouts through Engineer's Goggles and Display Links.
Improvements
- Refined surgical connection checks, failure messages, and controls. Shears can remove and return joints, and guide chapters can be collapsed.
- Reduced repeated model, volume, and packing-preview calculations, improving preparation and synchronization for complex bodies.
- Reduced duplicate surgical table and assembly data while supporting conversion of saves from published versions on load.
- Unified creature-machine models across inventory, JEI, world, and Flywheel rendering, fixing duplicate rendering, missing GUI previews, and creeper effect issues.
Fixes
- Fixed Spider Assembly Tables releasing sequenced-assembly workpieces when supplies run out, with waiting checks for item/fluid locks and required amounts.
- Fixed loss of actual carried equipment, saddles, and container contents when mimics die or are placed on surgical tables.
- Fixed butter food-property and box-render-setting queries before configuration loading completes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

