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Create: Biotech

A Create addon where the machines are alive.
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create_biotech-1.21.1-2.0.0-beta.3.jar

File namecreate_biotech-1.21.1-2.0.0-beta.3.jar
Uploader
NobodiiiiiNobodiiiii
Uploaded
Nov 14, 2026
Downloads
15
Size
5.5 MB
Mod Loaders
NeoForge
File ID
9607109
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-biotech-1553210:9607109"

Learn more about Curse Maven

What's new

中文

新增功能

  • 仿生特性:扩充供体组织能力,加入骑乘、驮箱、持械、远程攻击和生产等玩法,完善移动、防御、驯服及组织判定规则。
  • 特性查询:新增 JEI 特性说明与供体列表,可从刷怪蛋和捕获纸箱反查特性;手术台预览可查看生效状态与缺失条件。
  • 特性与属性扩展:支持通过数据包、KubeJS 和 Java 扩展特性、部位、行为及基础数值公式。
  • 手术台调整:扳手可平移、旋转单个体块或整个连通部件,并支持整体摆正;扳手和智能强力胶均可预览、确认或放弃调整。
  • 临时纸箱定向放置:可从六个落地面朝向中选择部件的放置方向。
  • 统一关节:以可切换类型的关节物品替代五种独立关节,通过轮盘选择颈、肩、肘、髋或膝关节。
  • 创造与调试工具:创造手术盒加入附身入口和部件复制工具,新增记录与复现拟态生物的史莱姆数据,以及导出诊断报告的拟态生物调试棒。
  • 潜影传送站地址展示:可通过工程师护目镜查看目标地址,并可将地址输出到显示链接。

改进

  • 手术台操作:完善连接检查、失败原因提示与操作引导;剪刀可拆卸并回收关节,手术指南支持章节折叠。
  • 手术台性能:减少模型、体积和装箱预览的重复计算,优化复杂身体的准备与同步。
  • 存档兼容:精简手术台与仿生组装数据的重复存储,支持已发布版本存档的加载转换。
  • 生物机器渲染:统一物品、JEI、世界与 Flywheel 中的模型表现,修复重复绘制、界面预览缺失及苦力怕特效异常。

修复

  • 修复蜘蛛组装台缺料时放走序列组装工件的问题,等待补料时正确检查物品、流体锁定及所需数量。
  • 修复拟态生物死亡或放上手术台时,实际携带的装备、鞍及容器内容可能丢失的问题。
  • 修复配置尚未加载时查询黄油食物属性或纸箱渲染设置的问题。

English

New Features

  • Expanded bionic donor abilities with riding, cargo chests, weapons, ranged attacks, and production, alongside refined movement, defense, taming, and tissue evaluation.
  • Added JEI trait descriptions and donor lists, trait lookups from spawn eggs and captured-creature boxes, and active/missing-condition details in surgical table previews.
  • Added data-pack, KubeJS, and Java support for extending traits, body parts, behaviors, and base-stat formulas.
  • Added wrench translation, rotation, and straightening for individual cubes or connected parts, with preview, confirmation, and cancellation for wrench and Smart Super Glue edits.
  • Added temporary-box placement with six selectable grounding orientations.
  • Replaced the five separate joint offerings with a universal joint and a radial selector for neck, shoulder, elbow, hip, and knee types.
  • Added possession access and part copying to the Creative Surgical Kit, Slime Data for recording and recreating mimics, and a Mimic Debug Stick for exporting diagnostic reports.
  • Added Shulker Teleporter target-address readouts through Engineer's Goggles and Display Links.

Improvements

  • Refined surgical connection checks, failure messages, and controls. Shears can remove and return joints, and guide chapters can be collapsed.
  • Reduced repeated model, volume, and packing-preview calculations, improving preparation and synchronization for complex bodies.
  • Reduced duplicate surgical table and assembly data while supporting conversion of saves from published versions on load.
  • Unified creature-machine models across inventory, JEI, world, and Flywheel rendering, fixing duplicate rendering, missing GUI previews, and creeper effect issues.

Fixes

  • Fixed Spider Assembly Tables releasing sequenced-assembly workpieces when supplies run out, with waiting checks for item/fluid locks and required amounts.
  • Fixed loss of actual carried equipment, saddles, and container contents when mimics die or are placed on surgical tables.
  • Fixed butter food-property and box-render-setting queries before configuration loading completes.