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Create Big Cannons

Artillery engineering comes to Create
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Create Big Cannons v5.11.3 for NeoForge 1.21.1, Create v6.0.7

File namecreatebigcannons-5.11.3-mc.1.21.1.jar
Uploader
rbasamoyairbasamoyai
Uploaded
Apr 28, 2026
Downloads
845.6K
Size
3.5 MB
Mod Loaders
NeoForge
File ID
8002961
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-big-cannons-646668:8002961"

Learn more about Curse Maven

What's new

Changelog

Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!

Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.

Changed:

  • Improved Cannon Mount syncing
  • Improved casing ejection for up- and down-facing manual autocannon
  • [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
    • CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc

Fixed:

  • Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
  • Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
  • Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
  • Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
  • Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
  • Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
  • Fixed shrapnel burst not widening when detonating facing upwards
  • Fixed shot balls not present in the Create Big Cannons creative tab
  • Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
  • Fixed #create:safe_nbt exploits
  • Fixed casting mould drops and Schematicannon requirements
  • Fixed drop mortar plume positioning
  • Fixed hostile mob targeting when player rides manual autocannon
  • Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
  • Fixed obsidian block armor values
  • [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
  • [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
  • [1.21.1] Fixed autocannon ammo container block item saving
  • [Sable] Fixed chunkloading near Sable sublevels
  • [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
  • [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
  • [Sable] Fixed wired fuze detonation on Sable sublevels
  • [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
  • [Sable] Fixed cannon plume orientation on Sable sublevel
  • [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels

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