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Create Big Cannons

Artillery engineering comes to Create

File Details

createbigcannons-1.18.2-beta-0.4.1.jar

  • B
  • Oct 19, 2022
  • 1.17 MB
  • 151.3K
  • 1.18.2
  • Forge

File Name

createbigcannons-1.18.2-beta-0.4.1.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-big-cannons-646668:4033862")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 "Introducing the elephants, as if donkeys weren't enough"

- krispykarim, history of the united states, i guess

 

Changelog

Added:

- Proximity fuze which detonates when in range of a settable distance

- Updated Polish (courtesy of KarolOfGutovo) and Simplified Chinese (courtesy of Yizhouuu, Cheshire_Cat_, and Catchmons) translations

 - Please keep in mind that translation is crowdsourced. If you're not happy with the level of localization for your language and you want to contribute, read here.

- Added shrapnel/grapeshot vulnerable blocks (specified by datapack tags) that may be broken by the targeted projectile; the chances that these blocks break can be specified in the server config

- Added stress value config for CBC's kinetic mechanisms

- Added fade-in effect for cannon cast result blocks (a la Tinker's Construct) for cannon cast, providing a visual method of measuring casting progress

 

Changes:

- Redid molten metal textures, they hopefully look less bad. Nethersteel still looks like lean; not my problem

- Molten metals now have colored fog when the player is fully submerged in them

- Updated HE and AP shell textures to have a bit more contrast

- Cannon casts output now output an analog signal between 0-14 for fill state (0 is empty, 14 is full) and 15 when fully solidified

- Cannon cast ponder tweaked

- Nerfed HE shell having high penetration strength; that was quite broken and I'm not sure how I set it to the same strength as AP

 

Fixes:

- Fixed cannon drill not boring block if overextended

- Fixed cannon drill not properly connecting newly bored cannon layer blocks, breaking the following cannon building process

- Fixed issue with cannon cast rendering

- Fixed issue with screw breech not attaching correctly when screwed/unscrewed

- Fixed cannon mount axle graphical glitch