File Details
createbigcannons-1.18.2-beta-0.4.1.jar
- B
- Oct 19, 2022
- 1.17 MB
- 151.3K
- 1.18.2
- Forge
File Name
createbigcannons-1.18.2-beta-0.4.1.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
"Introducing the elephants, as if donkeys weren't enough"
- krispykarim, history of the united states, i guess
Changelog
Added:
- Proximity fuze which detonates when in range of a settable distance
- Updated Polish (courtesy of KarolOfGutovo) and Simplified Chinese (courtesy of Yizhouuu, Cheshire_Cat_, and Catchmons) translations
- Please keep in mind that translation is crowdsourced. If you're not happy with the level of localization for your language and you want to contribute, read here.
- Added shrapnel/grapeshot vulnerable blocks (specified by datapack tags) that may be broken by the targeted projectile; the chances that these blocks break can be specified in the server config
- Added stress value config for CBC's kinetic mechanisms
- Added fade-in effect for cannon cast result blocks (a la Tinker's Construct) for cannon cast, providing a visual method of measuring casting progress
Changes:
- Redid molten metal textures, they hopefully look less bad. Nethersteel still looks like lean; not my problem
- Molten metals now have colored fog when the player is fully submerged in them
- Updated HE and AP shell textures to have a bit more contrast
- Cannon casts output now output an analog signal between 0-14 for fill state (0 is empty, 14 is full) and 15 when fully solidified
- Cannon cast ponder tweaked
- Nerfed HE shell having high penetration strength; that was quite broken and I'm not sure how I set it to the same strength as AP
Fixes:
- Fixed cannon drill not boring block if overextended
- Fixed cannon drill not properly connecting newly bored cannon layer blocks, breaking the following cannon building process
- Fixed issue with cannon cast rendering
- Fixed issue with screw breech not attaching correctly when screwed/unscrewed
- Fixed cannon mount axle graphical glitch

