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Create Big Cannons: Fire Control Ballistics

Fire control for Create Big Cannons — solve firing solutions and command an entire battery of cannons from one console.
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Create_Big_Cannons_Fire_Control_Ballistics-2.0.2+mc1.21.1.jar

File nameCreate_Big_Cannons_Fire_Control_Ballistics-2.0.2+mc1.21.1.jar
Uploader
CangFengCangFeng
Uploaded
Oct 26, 2026
Downloads
77
Size
993.5 KB
Mod Loaders
NeoForge
File ID
9337128
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-big-cannons-fire-control-ballistics-1717403:9337128"

Learn more about Curse Maven

What's new

2.0.2 — fix an over-zoom regression in large modpacks

FIXED

  • In large modpacks, using the Artillery Indicator could zoom far too much (about 23x instead of the intended 2.0x), with a hard single-frame jump at both the start and the end of the zoom. Cause: vanilla's AbstractClientPlayer#getFieldOfViewModifier() returns 0.1F early while "first person + isScoping()". Modpacks that ship a mod which makes isScoping() true for any spyglass-style item therefore fed a 0.1 multiplier into our zoom base in 2.0.1. We now cache the last clean modifier (only updated when the returned value is greater than 0.11) and use that while scoping, so the zoom matches the design value and the single-frame jumps are gone.
  • Both fixes from 2.0.1 are unchanged: the world FOV no longer pops on release while flying, and the held item no longer pops in scale on release.

NOTES

  • No gameplay, block, item, recipe or balance changes.
  • If you are on 2.0.1 and your pack contains a mod that broadens isScoping(), update to 2.0.2.

REQUIREMENTS (unchanged)

  • Minecraft 1.21.1 / NeoForge 21.1.0+
  • Create 6.0.0+ / Create Big Cannons 5.11.0+ / Ritchie's Projectile Library 2.1.0+
  • GeckoLib is bundled inside the jar; no separate install needed.

This mod has no additional files