✦ CREATE: ALCHEMICAL LASERS ✦
Rotational power. Focused light. Alchemical possibilities.
Minecraft 1.21.1 · NeoForge · Create
Create: Alchemical Lasers adds kinetic laser processing to your Create factory. Send items along a belt, place them on a Depot or drop them beneath the emitter, then transform them with a beam of focused alchemical light.
Choose from five reusable lenses, automate consumable catalysts and build laser steps into Create sequenced assemblies. From a compact processing station to a custom modpack production line, the emitter fits into your existing kinetic machinery.
✦ Five lenses · ⚙ Bulk processing · ◆ Custom recipes · ↻ Sequenced assembly
⚙ A new process for your factory
The Laser Emitter runs on Create rotational power through its horizontal side shaft. Install a lens, supply a matching ingredient and let the beam handle the transformation.
- Mechanical Belts: Process items as part of an automated production line.
- Depots: Build compact processing stations with a fixed work surface.
- Dropped items: Process multiple item stacks directly beneath the beam.
- Bulk processing: Transform complete recipe quantities together in one cycle, leaving incomplete remainders behind.
- Speed scaling: Increase rotational speed to shorten processing time, up to the configured cap.
- Redstone control: Apply a powered redstone signal to disable the emitter.
Inputs are committed when a cycle finishes. Interrupted processing leaves unfinished inputs intact.
✦ Five lenses, different transformations
Each reusable lens selects matching recipes and gives the animated beacon-style beam its color. The bundled recipes provide a starting point for each lens:
- Growth: Transform wheat seeds into wheat.
- Convergence: Combine four amethyst shards into an amethyst block, or transform magma blocks into obsidian.
- Splitting: Break an amethyst block into four shards, or transform amethyst shards into quartz.
- Power: Turn sand into glass, clay balls into bricks or obsidian into crying obsidian.
- Eclipse: Transform quartz into prismarine crystals, or sculk into echo shards.
Lenses are reusable recipe selectors. Their transformations can be replaced or expanded through datapacks and KubeJS to suit your progression.
◆ Feed catalysts into the process
Custom recipes can use ordinary items as catalysts instead of the built-in lenses. Make the catalyst reusable or consume one per completed recipe operation.
- Feed catalysts from above using a hopper.
- Automate the catalyst inventory through compatible item-transfer systems.
- Choose a custom beam color for each recipe.
- Match production to your supplies: Consumable recipes process only as many operations as the available catalysts allow.
For example, a batch of eight inputs with three available consumables processes three inputs and leaves the other five untouched.
↻ Build laser-powered assembly lines
Add laser processing directly to Create sequenced assemblies. Combine laser steps with pressing, deploying and other assembly operations to create your own multi-stage manufacturing chains.
- Lens and catalyst checks for individual laser steps.
- Consumable or reusable catalysts within the same production chain.
- Intermediate items, repeated loops and final outputs handled through Create’s assembly system.
- Separate emitters for different catalysts along the assembly line.
🔧 Built around Create
- Ponder tutorials: Six scenes cover setup, kinetic power, belt processing, lens changes, sequential automation and redstone.
- Engineer’s Goggles: View machine information while wearing your goggles.
- Wrench interaction: Align the emitter with your horizontal shaft line.
- Animated presentation: Colored beacon beams, charging particles, completion effects and spatial processing sounds.
- Optional recipe viewers: JEI and EMI categories display catalysts, ingredients, outputs, processing duration and minimum RPM.
▶ Get your first emitter running
- Place the emitter above a horizontal belt or Depot with one air block between them, like a Mechanical Press.
- Connect rotational power to either exposed end of the horizontal shaft and provide at least 16 RPM. Individual recipes can require higher speeds.
- Right-click with a lens to install it. Sneak-right-click with an empty hand to retrieve it.
- Supply a matching ingredient and let the emitter charge, process and release the result.
⚙ Made for custom modpacks
Create your own transformations with datapack recipes or native KubeJS recipe builders. Define the catalyst, beam color, consumption behavior, input, output, duration and minimum rotational speed.
- Counted ingredients and outputs for combining or splitting materials.
- Optional secondary outputs and chance-based byproducts for standalone processing recipes.
- Optional item component copying for custom transformations.
- Independent configuration switches for bundled processing recipes and crafting recipes.
- Custom recipes remain enabled when bundled recipes are disabled.
Configuration is available in config/alchemicallaser-common.toml.
Explore KubeJS and sequenced assembly examples →
📦 Requirements
- Minecraft: 1.21.1
- Loader: NeoForge 21.1.219 or newer for Minecraft 1.21.1
- Java: 21
- Required: Create 6.0.10 or newer within 6.0.x, with its required dependencies.
- Optional: JEI, EMI and KubeJS.
Install the mod on both client and server. When scripting assemblies through KubeJS Create’s sequenced assembly helper, install KubeJS Create as well.
Towns & Kingdoms is not required. Use the bundled recipes in your own world or customize the mod for your pack.
Source code · Wiki · Changelog · Report a bug
💬 Join the community
Questions, factory ideas or recipe suggestions? Join Towns & Kingdoms | Modding Hub for updates, discussion and support.
Developed by Mikaaah for Towns & Kingdoms.
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