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Create - Alchemical Lasers

Expand Create with kinetic lasers, five lenses, bulk processing and consumable catalysts. Automate belts and Depots, add laser steps to sequenced assemblies, and customize recipes with KubeJS.

Create: Alchemical Lasers

✦ CREATE: ALCHEMICAL LASERS ✦

Rotational power. Focused light. Alchemical possibilities.

Minecraft 1.21.1 · NeoForge · Create

Create: Alchemical Lasers adds kinetic laser processing to your Create factory. Send items along a belt, place them on a Depot or drop them beneath the emitter, then transform them with a beam of focused alchemical light.

Choose from five reusable lenses, automate consumable catalysts and build laser steps into Create sequenced assemblies. From a compact processing station to a custom modpack production line, the emitter fits into your existing kinetic machinery.

✦ Five lenses  ·  ⚙ Bulk processing  ·  ◆ Custom recipes  ·  ↻ Sequenced assembly

Overview

⚙ A new process for your factory

The Laser Emitter runs on Create rotational power through its horizontal side shaft. Install a lens, supply a matching ingredient and let the beam handle the transformation.

  • Mechanical Belts: Process items as part of an automated production line.
  • Depots: Build compact processing stations with a fixed work surface.
  • Dropped items: Process multiple item stacks directly beneath the beam.
  • Bulk processing: Transform complete recipe quantities together in one cycle, leaving incomplete remainders behind.
  • Speed scaling: Increase rotational speed to shorten processing time, up to the configured cap.
  • Redstone control: Apply a powered redstone signal to disable the emitter.

Inputs are committed when a cycle finishes. Interrupted processing leaves unfinished inputs intact.

✦ Five lenses, different transformations

Each reusable lens selects matching recipes and gives the animated beacon-style beam its color. The bundled recipes provide a starting point for each lens:

  • Growth: Transform wheat seeds into wheat.
  • Convergence: Combine four amethyst shards into an amethyst block, or transform magma blocks into obsidian.
  • Splitting: Break an amethyst block into four shards, or transform amethyst shards into quartz.
  • Power: Turn sand into glass, clay balls into bricks or obsidian into crying obsidian.
  • Eclipse: Transform quartz into prismarine crystals, or sculk into echo shards.

Lenses are reusable recipe selectors. Their transformations can be replaced or expanded through datapacks and KubeJS to suit your progression.

◆ Feed catalysts into the process

Custom recipes can use ordinary items as catalysts instead of the built-in lenses. Make the catalyst reusable or consume one per completed recipe operation.

  • Feed catalysts from above using a hopper.
  • Automate the catalyst inventory through compatible item-transfer systems.
  • Choose a custom beam color for each recipe.
  • Match production to your supplies: Consumable recipes process only as many operations as the available catalysts allow.

For example, a batch of eight inputs with three available consumables processes three inputs and leaves the other five untouched.

↻ Build laser-powered assembly lines

Add laser processing directly to Create sequenced assemblies. Combine laser steps with pressing, deploying and other assembly operations to create your own multi-stage manufacturing chains.

  • Lens and catalyst checks for individual laser steps.
  • Consumable or reusable catalysts within the same production chain.
  • Intermediate items, repeated loops and final outputs handled through Create’s assembly system.
  • Separate emitters for different catalysts along the assembly line.

🔧 Built around Create

  • Ponder tutorials: Six scenes cover setup, kinetic power, belt processing, lens changes, sequential automation and redstone.
  • Engineer’s Goggles: View machine information while wearing your goggles.
  • Wrench interaction: Align the emitter with your horizontal shaft line.
  • Animated presentation: Colored beacon beams, charging particles, completion effects and spatial processing sounds.
  • Optional recipe viewers: JEI and EMI categories display catalysts, ingredients, outputs, processing duration and minimum RPM.

▶ Get your first emitter running

  1. Place the emitter above a horizontal belt or Depot with one air block between them, like a Mechanical Press.
  2. Connect rotational power to either exposed end of the horizontal shaft and provide at least 16 RPM. Individual recipes can require higher speeds.
  3. Right-click with a lens to install it. Sneak-right-click with an empty hand to retrieve it.
  4. Supply a matching ingredient and let the emitter charge, process and release the result.

⚙ Made for custom modpacks

Create your own transformations with datapack recipes or native KubeJS recipe builders. Define the catalyst, beam color, consumption behavior, input, output, duration and minimum rotational speed.

  • Counted ingredients and outputs for combining or splitting materials.
  • Optional secondary outputs and chance-based byproducts for standalone processing recipes.
  • Optional item component copying for custom transformations.
  • Independent configuration switches for bundled processing recipes and crafting recipes.
  • Custom recipes remain enabled when bundled recipes are disabled.

Configuration is available in config/alchemicallaser-common.toml.

Explore KubeJS and sequenced assembly examples →

Dependencies

📦 Requirements

  • Minecraft: 1.21.1
  • Loader: NeoForge 21.1.219 or newer for Minecraft 1.21.1
  • Java: 21
  • Required: Create 6.0.10 or newer within 6.0.x, with its required dependencies.
  • Optional: JEI, EMI and KubeJS.

Install the mod on both client and server. When scripting assemblies through KubeJS Create’s sequenced assembly helper, install KubeJS Create as well.

Towns & Kingdoms is not required. Use the bundled recipes in your own world or customize the mod for your pack.

Source code · Wiki · Changelog · Report a bug

💬 Join the community

Questions, factory ideas or recipe suggestions? Join Towns & Kingdoms | Modding Hub for updates, discussion and support.

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Developed by Mikaaah for Towns & Kingdoms.


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Create - Alchemical Lasers Team

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Just a Minecraft enthusiast turning way too many ideas into reality! 🛠️ Creator of Towns & Kingdoms, tinkerer of mods, breaker (and occasional fixer) of Minecraft. Making worlds bigger, adventures better, and chaos more fun!

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