freeze_staff-1.0.4.jar
Curse Maven Snippet
What's new
1.0.4 - first release (no longer beta)
- Frozen structures become fixed physics bodies when Terrarium World is installed: they cost the physics solver nothing and still collide with other ships. Unfreezing makes them dynamic again. Without Terrarium World the structure is held by a joint, as before.
- New commands:
/freezestaff list,/freezestaff nearest,/freezestaff freeze <name>(freezes every structure with that Sable name),/freezestaff unfreeze [single](releases the nearest frozen structure, with its connected group unlesssingle). - The mod list shows the real version instead of 0.0NONE.
This mod has no additional files

