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Create: Advanced Electricity / Technology Addon

Powered lamps, fuse boxes, subsea cables and a modern diving suit for Create: Crafts & Additions.
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create_advanced_electricity-1.20.1_1.0.9.jar

File namecreate_advanced_electricity-1.20.1_1.0.9.jar
Uploader
Night1415Night1415
Uploaded
Oct 29, 2026
Downloads
215
Size
2.6 MB
Mod Loaders
Forge
File ID
9362725
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-advanced-electricity-addon-1743391:9362725")

Learn more about Curse Maven

What's new

1.0.9

Overloaded wires glow and burn through, a power meter, an electric fence, computers that control Create machines and new desktop apps (task manager, calendar with alarms, notes, a CogScript tutorial and a recycle bin).

🔥 Overloaded Wires Glow

  • Wires of Create Crafts & Additions now have a limit: copper 256, gold 1024, electrum 8196 FE/t (plus 25 % tolerance). If more power flows through a network of this mod's poles, boxes and devices for a while, its wires heat up: first they glow red, then they spark and smoke, and in the end one burns through (the connection breaks) and can set the ground below on fire.
  • A fuse that suits the wire prevents it: a fuse box circuit only lets its fuse rating through. So size the fuse to the wire (copper: up to 32 A, gold: up to 125 A) – or use thicker wire.
  • Config: wireOverload, wireOverloadTolerance, wireBurnSeconds (default 60 s at double load), wireFire.

📊 New Block: Power Meter

  • Goes into the line like the control desk (bottom red = input, top blue = output) and shows the power now, a bar graph of the last 10 minutes and the total on its display.
  • Right-click: now, average, peak and total in the chat · sneak + right-click: reset · wrench: counts as consumption or feed-in (e.g. between a solar plant and the grid).
  • Computers read it with power.meter() (with the history as 60 values of 10 seconds) – good for dashboards. It also shows up in power.list().

⚡ New: Electric Fence

  • Electric fence blocks (post with yellow insulators and three wires, connect like a fence) and the fence energizer that powers them (+ / − on top, or a connector next to it).
  • Once per second the energizer sends a pulse: whoever touches the fence gets a shock and is pushed back – animals and monsters hard, players only lightly. Right-click switches the energizer on and off; computers can switch it with power.set.
  • Config: fenceConsumption, fenceDamageMobs, fenceDamagePlayers, fenceMaxLength (256 blocks per energizer).

⚙️ Computers Control Create Machines

  • New module create: create.list() finds speedometers, stressometers, motors and other drives, gearshifts, clutches and rotation speed controllers around the computer; create.read(id) gives the speed (RPM), stress and capacity (SU) of the network and whether it is overstressed.
  • create.set(id, true) reverses a gearshift or disengages a clutch (like a redstone signal), create.speed(id, 64) sets a rotation speed controller. Help in the shell: help power.

🗂️ New Desktop Apps

  • Task manager: processes with CPU load and memory, CPU graph of the last 60 seconds, "End task".
  • Calendar with alarms: months of 28 days by game time, moon phase, events per day; alarms ring by game time (bell at the computer) while the desktop is running.
  • Notes: notes are saved by themselves while you type (files *.note).
  • Learn CogScript: 10 interactive lessons (hello world, variables, maths, if, loops, lists, functions, tables, while, your own app) – write the code, press "Check" and get a hint if something is missing.
  • Recycle bin: "Delete" in the Files app now moves files to the recycle bin (third tab) – restore, delete forever or empty it.
  • Fixes: a few desktop texts were still German in English mode (new e-mail "from", chat counter, "integrated" graphics, disk "of").

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