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Craftics - Grid Based Tactical RPG

We turned Minecraft into a full fledged tactical RPG! Gone are the days of exploring a world in first person, now you must enter new biomes and defeat enemies to gain resources all in a grid turn based RPG experience!!
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Craftics v0.3.6.2-1.21.3

File namecraftics-0.3.6.2+1.21.3.jar
Uploaded
Aug 9, 2026
Downloads
3
Size
77.6 MB
Mod Loaders
Fabric
File ID
8606475
Type
B
Beta
Supported game versions
  • 1.21.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:craftics-1494583:8606475"

Learn more about Curse Maven

What's new

Combat, Events and Arena Fixes

- Sandstorm's blindness now lasts 2 turns. It was configured for one turn despite the effect needing to cover the following enemy turn as well.
- Event traders now open the same banked-emerald Trading Hall screen as the lobby instead of converting currency into physical emeralds and opening a vanilla trade UI. Offers refresh after each purchase, stock is shared within the event, purchases work even when your inventory is full, and party members take turns through the shared merchant without blocking one another.
- Any combat reward that cannot fit in your inventory now opens the managed loot chest rather than dropping on the ground. Lootboxes use the same delivery path, so their rewards follow the same rule.

Arena Terrain

- Void Rift now makes a real visible shaft through the arena floor instead of only lowering the surface into a shallow pit.
- Outer End Islands uses its packaged arena schematics until the editable disk copies are regenerated. The local overrides for that biome had been replaced by Soul Sand Valley layouts, causing arenas 2 and 4 to load the wrong map.

Client Stability

- Fixed the `Pose stack not empty` client crash when sculk darkness hid an entity during a bounce animation. The entity renderer now restores its transform with `try/finally` on every supported Minecraft version, including when another render mixin cancels the draw.
- Abandoned combat cleanup now removes every transient arena-tagged entity. A client crash or disconnect can no longer leave an untracked, non-interactive Warden behind to overlap the next boss attempt.

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