We turned Minecraft into a full fledged tactical RPG! Gone are the days of exploring a world in first person, now you must enter new biomes and defeat enemies to gain resources all in a grid turn based RPG experience!!
Craftics turns Minecraft into a tactical RPG. Fight through 18 biomes across the Overworld, Nether, and End in grid-based combat using your actual inventory, weapons, armor, and potions. Every item has a purpose in battle.
THIS PROJECT IS IN BETA AND WILL HAVE BUGS
How It Works
If you set your world type to Craftics, you will spawn in a hub room. Type in /new to create a base, this will teleport you to your new home island where you can survive like normal. It comes with a tree and some farmland to get started. Click the Level Select Block to pick a biome and enter combat. The camera locks to an isometric view, the cursor unlocks, and you control your character on a tile grid. Click to move, click to attack, use items from your hotbar. Defeat all enemies to win, collect loot, and push deeper.
Between fights, you return to your hub room. This is your base of operations. Craft gear at the crafting table, smelt ores in the furnace, brew potions at the brewing stand, enchant weapons at the enchanting table, and cook food in the smoker. Tame animals during combat and they'll live in your hub. Build it up over time with blocks and furniture you earn from victories. Everything you do here prepares you for the next fight.
No new items. No new blocks (except the Level Select). Craftics gives combat meaning to everything already in the game.
Features
Combat System
Action Points (AP): 3 AP per turn to move, attack, or use items
Grid movement with pathfinding and tile highlights showing your range
Custom AI register new mob behaviors through CrafticsAPI.registerAI()
Custom biome paths add new biomes into the progression
Requirements
Fabric Loader 0.16.9+
Fabric API 0.102.0+1.21.1
owo-lib 0.12.15.4+1.21
GeckoLib 4.8.4 — entity animations
Pehkui 3.8.3 — entity scaling for bosses/baby mobs
Compatibility Mods
Artifacts - new events, custom abilities for artifacts
Creeper Overhaul - Replaces creeper enemies with the different creepers in this mod
Variants&Ventures - Replaces general monsters in certain biomes with the variants in this mod
Golem Overhaul - Build the mod's golems as combat allies, each with its own role (tanks, healers, ranged casters, splitters and rideable mounts)
Basic Weapons - Adds the mod's daggers, spears, quarterstaves, clubs, hammers and glaives to combat with unique attacks like dual-wield, cleaves and sweeps, sold by weaponsmiths
MoreTotems - Each totem variant gets its own combat revive effect and can drop as rare loot
Copper Age Backport - Adds copper tools and a full copper armor "Marksman" set with ranged bonuses and ricochet shots, plus copper hybrid armor combos
Pale Garden Backport - Brings the Pale Garden, Creaking and resin content into combat and world generation on versions that don't have it yet
Spring to Life Backport- Spawns the mod's climate-matched cow, pig and chicken variants in the biomes that fit them
Addon Policy
You're free to create addons, datapacks, resource packs, and mods that interact with Craftics through its API. You can also include Craftics in modpacks with credit.
You may not redistribute Craftics itself, include its source code in your projects, or create standalone copies.
Allowed:
Addons that add new biomes, enemies, AI behaviors, or items via the API
Datapacks with custom arenas, loot tables, or biome configs
Resource packs that retexture Craftics content
Modpacks on CurseForge, Modrinth, or similar platforms (with credit)
Videos, streams, and reviews (no permission needed)
Not allowed:
Redistributing Craftics outside of modpack launchers