File Details
Craftics v0.2.1-1.21.5
- B
- May 22, 2026
- 2.60 MB
- 31
- 1.21.5
- Fabric
File Name
craftics-0.2.1+1.21.5.jar
Supported Versions
- 1.21.5
Curse Maven Snippet
HOTFIX
Combat
- Most Nether, End, and many Overworld enemies now resist unarmed Physical attacks, taking half damage from fists and the leather Brawler set, while soft and low-tier mobs (zombies, slimes, silverfish, phantoms, and the like) stay fist-vulnerable
- Fixed enemy weapon Sharpness being counted twice (added to attack power and again on hit), which inflated the damage of every sharpened enemy
- The Revenant (Plains boss) no longer one-shots unarmored players, it now wields a stone sword with Sharpness I and lands a 5 damage hit plus a 3t stack of bleed
- Fixed Weakness doing nothing to the player, it now actually lowers your outgoing attack damage by 2 per level while active, as the tooltip says
- Fixed spawn-egg allies (including hostile ones) being sent back to your hub after combat, summoned mobs now fight for the current battle only and are not kept
- Fixed a batch of status effects that did nothing to the player despite their tooltips: Haste now grants AP, Mining Fatigue removes AP (now applied on every turn), Blindness and Darkness shrink your weapon range (down to a minimum of 1), Levitation reduces movement, Luck adds crit chance, Absorption grants extra hearts, Slow Falling negates knockback, and Invisibility makes enemies skip you
- Fixed Golden Apples, Enchanted Golden Apples, and the Totem of Undying granting absorption/resistance/regeneration that never registered in combat, their buffs now apply properly
- Darkness now shows a black screen vignette like other status effects, and the Hollow King's Lights Out ability actually inflicts Darkness now
New status: Marked
- New Marked status: marked targets take 2x damage from all attacks (1.5x for bosses), including damage over time
- Use a Spyglass (2 AP) on any enemy in the arena to Mark it for the rest of this turn and the next, marked enemies glow and show their stats; only one enemy can be marked at a time