Craftics - Grid Based Tactical RPG

We turned Minecraft into a full fledged tactical RPG! Gone are the days of exploring a world in first person, now you must enter new biomes and defeat enemies to gain resources all in a grid turn based RPG experience!!

File Details

Craftics v0.1.4-1.21.5

  • B
  • Apr 26, 2026
  • 2.35 MB
  • 26
  • 1.21.5
  • Fabric

File Name

craftics-0.1.4.jar

Supported Versions

  • 1.21.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:craftics-1494583:7996769"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Crafting Station event

- New non-combat Crafting Station event with build/teleport, bell-based per-player exit, and pending-player tracking
- Disconnect cleanup paths and a fallback to the central lobby when no safe hub landing is found
- Added to event roll probabilities alongside Trader, with trader finalization tidied alongside

VFX framework

- Server-driven VFX core: PhaseScheduler, Vfx, VfxPrimitive and VfxAnchorResolver, with a sealed VfxAnchor interface
- Client VfxClientPayload codec and VfxClientDispatcher handle screen shake, colored flashes, hit-pause, floating text, and vignette primitives
- VfxBlockTracker manages falling-block entities and marks landings as VFX obstacles, GridArena tracks and clears them on combat end
- New combat hooks: hit and ricochet descriptors, ACTION_MINE so a pickaxe gesture mines VFX obstacles for 1 AP, riptide dash interpolation animation with particles and dropped-trident owner tracking
- HitPauseState freezes client animations while hit-pause is active, CombatVisualEffects honors hit-pause in tick
- Config flags vfxBlockEntitiesEnabled, hitPauseEnabled, and vfxIntensity
- JUnit 5 harness added for pure-logic VFX tests

Mob animation system

- AnimState enum, MobAnimations helper, and CrafticsAnimComponent integration ferry pose state from server to client
- Client mixins BipedAnimMixin, LivingEntityRendererAnimMixin, and LivingEntityRenderStateAnimMixin apply pose overrides through CrafticsAnimHolder in setAngles
- Server sets WINDUP on attack start, mob AnimState set on hit, per-tick decay in CombatManager
- Client shows hurt flash by setting hurtTime on entities from damage payloads

Stealth tiles

- New StealthTiles utility applies vanilla INVISIBILITY to occupants and provides isConcealedFrom gating
- CombatManager applies stealth visuals each tick and gates AI target selection so distant hunters cannot see concealed targets
- CombatEntity gained a frozen flag and move-speed handling, CreakingAI respects it for gaze-freeze behavior
- Tall grass and fern can be broken with a held item for 1 AP, removes both halves, plays particles and sound, and clears the stealth tile
- Creaking heart death now removes the in-world heart block and kills the linked Creaking

Copper Age and Pale Garden backport compatibility

- CopperAgeCompat and PaleGardenBackportCompat registered in CrafticsMod.init() with deferred registration on server SERVER_STARTING and client CLIENT_STARTED
- Marksman ricochet for ranged hits when wearing the full copper set, with chance and damage multiplier constants centralized in CopperAgeCompat
- PlayerCombatStats.hasCopperSet() for set detection
- Copper tools register in their natural affinity lanes via shared Abilities handlers for sword and axe, pickaxe skipped as a combat weapon
- Copper armor set description registered describing ricochet behavior, client tooltips added for copper tools and armor
- DamageTypePanel and tooltips updated to recognize copper set, show Marksman set bonus and Ranged Power affinity
- PaleGarden helpers used for creaking entity and heart detection and block placement

Damage and affinity refactor

- DamageType exposes DAMAGE_PER_AFFINITY_POINT and separates getTotalAffinityPoints from getTotalBonus
- Mob-head helper renamed to getMobHeadAffinityPoints, new damage-returning getMobHeadBonus added
- DamageTypePanel.computeBonus now returns affinity points instead of raw damage, accounting for trims, partial sets, mob-head points, and level-up affinity points

Combat fixes and polish

- Totem of Undying handling refactored into safer helper methods
- Stealth checks are now world-aware
- Client keybind conflict resolution at startup
- Hover tile tooltips for obstacles and hazards aligned with the enemy roster