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Couch Controls

Native gamepad support: analog movement, stick camera, and menu navigation that steps between real slots and buttons instead of shoving a pointer at them.
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couch-controls-1.2.1.jar

File namecouch-controls-1.2.1.jar
Uploader
justfatlardjustfatlard
Uploaded
Sep 28, 2026
Downloads
116
Size
89.5 KB
Mod Loaders
Fabric
File ID
9002518
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:couch-controls-1657714:9002518"

Learn more about Curse Maven

What's new

  • The stick no longer starts a sprint in water, so crossing one does not put you face down.
  • The sprint button still swims, the way the keyboard does.
  • Pandorical's notice badge names your button, not a key.
  • Every action takes a pad control now, under Options > Controls > Key Binds: vanilla's, other mods', and Pandorical's slots alike.
  • Start clears a binding the way Escape clears a key, and what you change is kept.
  • Stepping through the hotbar is an action of its own, so the shoulders can do what only the scroll wheel could.
  • The pad shakes when you are hurt, land a hit, break a block, get a bite, or an explosion goes off near you.
  • It only shakes while the pad is the hands in use, so one left charging on the shelf stays quiet.
  • A settings page in Pandorical's mod menu: look and pointer speed, a deadzone for each stick, inverted look, and rumble with its strength.
  • Holding the stick forward sprints without the view pulsing.
  • Vanilla ended the sprint on every bump, so the wider view flickered all the way up a hill.
  • Sneak moves to the stick click.
  • B opens chat with the pointer on the newest link, so accepting a teleport is B then A.
  • Button hints name the buttons printed on your own pad.

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