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Corpse Complex

Customize player death consequences, including selective keep inventory, soulbound enchantment, experience loss, respawn potion effects and more!
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corpsecomplex-1.12.1-1.0.0.jar

File namecorpsecomplex-1.12.1-1.0.0.jar
Uploaded
Sep 8, 2017
Downloads
851
Size
80.3 KB
Mod Loaders
File ID
2477407
Type
R
Release
Supported game versions
  • 1.12.1
  • 1.12

What's new

1.0.0 - Release!

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  • Renamed Soulbound to Soulbinding to avoid confusion with other enchantments of the same name from other mods
  • Delete your configs if you're updating

0.10 - rc2

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  • Expanded Soulbound enchantment config options to include Max Level, Chance to Drop Level on Saved Item, Base Save Probability, Extra Save Probability per Level, and Allowed on Books.
  • Removed miscellaneous module and the disable bed spawn option (I felt like it wasn't a really good fit for the mod's purposes).

0.9 - rc

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  • Added support for Advanced Inventory by CubeX2 (config option to keep or drop)
  • Added Soulbound enchantment to the inventory module that lets you keep that item regardless of the configuration settings. Configuration options are available to enable/disable it, set whether or not it can be applied from enchanting tables, and set the rarity of the enchantment. The enchantment can be applied to all enchantable items.
  • Added new module "miscellaneous" with one configuration option - to enable/disable players setting spawns at beds
  • Changed custom respawn effect to not be ambient anymore, so it will show fully opaque particles and flash when the timer is running out.
  • Custom respawn effect and Soulbound enchantment now need Minecraft to be restarted for certain configuration options through the GUI. Please decide on enabling or disabling these options before starting a new world as enabling/disabling these features for existing worlds may cause issues.

0.8

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  • Important: No longer server-side only, please install this client-side as well
  • Added support for Cosmetic Armor Reworked by ZLainSama (config option to keep or drop)
  • Added new feature, customizable death penalty/buff effect (named "Memento Mori") on respawn. Includes many config options for attributes like health, armor, etc.
  • Probably don't have to delete your configs if you're updating, but it's preferred

0.7b

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  • Updated to MC 1.12.1 (backwards compatible with MC 1.12)
  • Added config option to keep saturation on respawn

0.6b

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  • Changed the name of the mod from Corpse Run to Corpse Complex
  • Separated respawn effects into curable and uncurable lists and introduced a curing items list
  • Added support for:
    • Wearable Backpacks by copygirl
    • Overpowered Inventory by Lothrazar
    • Thut Wearables by Thutmose
    • RPG Inventory by Subaraki
    • Baubles by Azanor
    • All of these have a config option in the inventory module to keep or drop

0.5b

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  • Merged durability and energy modules into inventory module (config options are still the same)
  • Added random destroy config option (random chance to destroy dropped items, default 0%)
  • Fixed a bug with TAN thirst and temperature meters not updating properly client-side
  • Rearranged config GUI and config file property order
  • Random drop/destroy now work per-item instead of per-stack
  • Delete your config file if you're updating

0.4.1b

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  • Fixed relog bug

0.4b

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  • Reduced durability and energy config options to only kept and dropped items (the previous options felt too bloated and unnecessary)
  • Added random drop config option (random drop chance for items you keep, default 0%)
  • Added support for Tough as Nails (keep thirst, min + max thirst level on respawn, keep hydration, keep temperature configs)
  • Delete your config file if you're updating

0.3.1b

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  • Removed a debug line of code that was accidentally left in

0.3b

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  • Added modularity to all components, you can now pick and choose any number of categories to disable/enable in any combination
  • Delete your config file if you're updating

0.2b

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  • Added hunger configuration (retain hunger level + maximum and minimum food levels to respawn with)
  • Added energy configuration (same options as durability)

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