CoreEcosystem-1.21.1-1.9.8-neoforge
Curse Maven Snippet
What's new
Added:
- Guardians take a ledge or a drop of up to 4 blocks in one move; one dragging a body, digging its lair, leaping or carrying a meal walks round as before.
- Guardians heal on Infested Ground once the colony has the healing mark; they never did before.
- A Wrapping Vine's whip killshot, and a mob or player turned into a thrall in its grip, count as kill points; the thrall reward costs the Core 50 from what it is digesting, not from its biomass.
- A dead Core spends what it is digesting on its rebuilds until its lost units are back, for a quick defence.
- The playtest launcher gives the game 6 gigabytes instead of 2.
Removed:
- Guardians sliding to and fro along a face on their route, and hanging under overhangs.
Tweaked:
- Each Guardian meal heals 15; a vine that eats heals to full.
- Vines leave anything caught in a web alone.
- Webs never slow or hold the colony's creatures, thralls or carried mobs.
- Dragonflies treat leaves as a roof and fly over forests instead of pressing into the canopy.
- Guardian legs no longer swing while standing still, and a foot left on the wrong side after a turn steps back.
- Each hit from inside a vine's wrap opens it by a clear step again; the sliver of air had shrunk the step without anyone choosing that.
- The flower's head no longer wanders up to half a block from its resting place as the stem sways; the gaze, lean and pull aim where the head is drawn.
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