CoreEcosystem-1.21.1-1.9.7-neoforge
Curse Maven Snippet
What's new
Added:
- The Carnivorous Flower: a full-grown Wrapping Vine goes into a chrysalis and comes out a flower that hides in the ground, eats mobs within 4 blocks, shoots hostiles within 16 like the Seedpod Launcher, and crawls to the tree with the most mobs.
- The SubCore Vine: when a SubCore becomes a full tree, two grow out of it, twice as tall as a Wrapping Vine with the flower's bud for a head, and stay within 16 blocks; they shoot hostiles to 20 blocks, wrap for double, blind and head-lock what they hold, and let go only after 10 hearts of damage. A spawn egg too.
- Wrapping Vines go to the colony's tree with the most mobs nearby, the most hostile first, and grow by what they eat: each kill rolls a third each for a block of length, a heart and an armour point, up to 15.
- The Guardians answer mass deaths: more than 5 of the colony's creatures dying within 16 blocks in a minute sends the Hunting and Cave Guardians, and the Heart Guardian within 75 of the Core, to fight there.
- Preserved meals: a Gardener ties the animal it catches down near a Guardian being born, immune to the miasma while tied, and a grown Guardian wraps a catch in silk and carries it to a Pre-Guardian short of meals.
- Phase 9: a great heart of flesh fills the dome's middle with the Core inside it, beating faster when fed; the cords hang like leads, sway with the beat and swing when you walk through them.
- Each dart of the flower's eye jerks its head and sends a shake down the stalk; with nobody in its gaze the flower turns to look at things within 64 blocks.
- Ascended Tree worms dig down: they eat a half-sphere under their tree, nearest the trunk first and the surface last, and pockets under a tree's land fill back in with veins.
- The worms take shifts: only the five trees nearest the Core and the five farthest have working worms at a time, the two groups sliding toward each other tree by tree as each is done, and starting again when they meet.
- Brute Guards grow to at least 20 and Scout Guards to at least 12 from Phase 5; Gardeners stay at 10.
- A Guardian's falls, revivals and deaths are written in the log with their cause.
- Settings for every number above, and for the pod's crash, the dragonflies' reach and the long walk.
Removed:
- Jade's doing lines in every mode; in creative only a growth's timer stays.
- The command /coreco: it is /core_eco now, and every part of it acts on the closest loaded Core at any distance.
- Guardians sliding through any depth of ground when stuck.
Tweaked:
- The Msg Reader is the RVI Tablet.
- The Wrapping Vine's wrap has no gap at rest; each hit from inside still opens one.
- A Gardener that cannot reach the Core for its graft gives up its turn after 30 seconds, so the next one goes.
- Seedpod Launchers leave anything caught in a web alone.
- Nothing stays inside the plant's stem: no webs spun into it, bodies inside moved out, the Guardians' perch a block farther out.
- Guardians walk round other Guardians in their way and no longer stand still between route searches; a stuck one burrows at most 3 blocks at a time; Cave Guardians take only caves within 3 blocks of the surface; a revived Guardian is at half health from the moment its chrysalis begins.
- Dragonflies never hunt, rest or hover under a roof, fly out of caves, and go round walls.
- The biomass full is 200,000, or no cap at all at 0; the miasma fog reaches twice as far.
- The phases take their time: Phase 3 wants 2,000 fed and Phase 4 a thousand spare, and no phase ends before seven game-minutes.
- A SubCore Tree has triple a Sapling's health and full armour; a Sapling born after the Tree Stage takes 10 minutes to grow its tree.
- A one-block-tall player is in the sunk miasma, and it looks like smoke beneath you.
- Spore's growth cannot take the colony's ground; Wrapping Vines go under water over the colony's veins; no black box round a web.
- The plant's stem is 3 blocks wider in radius at its base, and its head stays 50 blocks lower, under the clouds.
- Small fixes from the merge: a Guardian's heal reaches full, two worms never claim one block, a dragonfly does not fly back under a doorway, a Cave Guardian keeps its dug lair, a dying SubCore Vine is not replaced at once.
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