CoreEcosystem-1.21.1-1.9.6-neoforge
Curse Maven Snippet
What's new
Added:
- The goggle view from your sketches: the compass strip with the big arrow, "distance to core:", a Log button and a gear button, nothing else over the world. Esc frees the mouse without pausing the game; Esc or X gives the view back.
- The Log book: a tab for each log, newest first, the log's name on the right page, big page arrows.
- The gear screen: Tracking with a dropdown (the Core alone at first; thrall and sub core as their modules come) and the modules list.
- Each Guardian rank has a body cue that fits what it does: long spinnerets on the Hunting Guardian, digging spines on the Cave Guardian's front legs, a sap dome on the Tree Guardian's back, armour plates over the Heart Guardian's abdomen.
- The escape pod crashes down out of the sky at dawn on the third day after the Core comes down, with the meteor's sounds, a ground shake and smoke, instead of already lying there.
- When a player the colony has seen runs 400 blocks from the Core, one dragonfly follows their trail, leaves a Mite on an animal near them and flies home.
- A Mite or thrall carried by a dragonfly no longer ages in the air.
- Settings: stem_bow_degrees and stem_side_degrees for the plant's pose, guardian_hide_alpha, tie_up_lift_ticks, worm_idle_home_seconds, the pod's crash, the dragonflies' range and the long walk's scaling.
Removed:
- The LOG and PHASOMETER panels and the Log up/down keys from the goggle view. The dial stays on the reader's open face.
- The "worm standing still" log line and its setting.
- A cut-off tree's special rule: it is a tree like any other.
Tweaked:
- The Msg Reader is held flat in front of you, tilted to your eye, resting on the forearm, not held up like a map.
- The plant's motion is back: the wave along the arc, the sway, the breath, the searching turn; and it stands in an S, no longer a pole from the front.
- The Guardian Growth is one skin in the growths' flesh, with glowing veins from its ropes and a beat you can see.
- The Hunting Guardian is camouflaged only while it sits still on its web, and the web is what you see; it is seen the moment it moves.
- Each hit from inside a Wrapping Vine's coil opens a gap you can see, until the last hit breaks free.
- Units kneel or squat to tie a mob up, then lift it onto their back instead of it appearing there.
- Dragonflies spread their wings flat and flutter, fold them at rest, and glow at night; a full Rotting Carcass is visibly bigger.
- Dragonflies come only once a SubCore has grown its tree at the Tree Stage, a phase later than before, so less lands at once.
- A standing SubCore is a SubCore Sapling until its tree stands at the Tree Stage; only then is it a SubCore Tree, everywhere its name shows.
- Dragonflies fly up to 2000 blocks from their SubCore Tree, at most two per colony out past the loaded land at once, and can carry a thrall to any far tree that far, the one nearest a runaway first.
- Thralls and sick mobs set out from the colony's tree nearest a player who has run more than 400 blocks away, and the 1 in 10 chance rises the farther and longer they stay away, up to 5 in 10.
- In survival Jade says only what a colony creature is; what it is doing shows on the Colony Lens, and in creative.
- A worm with nothing left to eat for 60 seconds crawls home and sinks away, and comes back when a new block appears in its reach.
- The ground a SubCore fills under itself at a cliff is plain Infested Ground.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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