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Core Ecosystem (Infection Mod)

A meteor brings a living alien plant to your world. It roots, hatches its heart, grows its own creatures and trees of the dead, and spreads its miasma toward you. Cut it down before it grows too big to stop. [Medium AI assisted Development]
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CoreEcosystem-1.21.1-1.9.6-neoforge

File namecore-ecosystem-1.9.6-mc1.21.1.jar
Uploaded
Oct 25, 2026
Downloads
11
Size
3.7 MB
Mod Loaders
NeoForge
File ID
9326599
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:core-ecosystem-infection-1677854:9326599"

Learn more about Curse Maven

What's new

Added:
  - The goggle view from your sketches: the compass strip with the big arrow, "distance to core:", a Log button and a gear button, nothing else over the world. Esc frees the mouse without pausing the game; Esc or X gives the view back.
  - The Log book: a tab for each log, newest first, the log's name on the right page, big page arrows.
  - The gear screen: Tracking with a dropdown (the Core alone at first; thrall and sub core as their modules come) and the modules list.
  - Each Guardian rank has a body cue that fits what it does: long spinnerets on the Hunting Guardian, digging spines on the Cave Guardian's front legs, a sap dome on the Tree Guardian's back, armour plates over the Heart Guardian's abdomen.
  - The escape pod crashes down out of the sky at dawn on the third day after the Core comes down, with the meteor's sounds, a ground shake and smoke, instead of already lying there.
  - When a player the colony has seen runs 400 blocks from the Core, one dragonfly follows their trail, leaves a Mite on an animal near them and flies home.
  - A Mite or thrall carried by a dragonfly no longer ages in the air.
  - Settings: stem_bow_degrees and stem_side_degrees for the plant's pose, guardian_hide_alpha, tie_up_lift_ticks, worm_idle_home_seconds, the pod's crash, the dragonflies' range and the long walk's scaling.
Removed:
  - The LOG and PHASOMETER panels and the Log up/down keys from the goggle view. The dial stays on the reader's open face.
  - The "worm standing still" log line and its setting.
  - A cut-off tree's special rule: it is a tree like any other.
Tweaked:
  - The Msg Reader is held flat in front of you, tilted to your eye, resting on the forearm, not held up like a map.
  - The plant's motion is back: the wave along the arc, the sway, the breath, the searching turn; and it stands in an S, no longer a pole from the front.
  - The Guardian Growth is one skin in the growths' flesh, with glowing veins from its ropes and a beat you can see.
  - The Hunting Guardian is camouflaged only while it sits still on its web, and the web is what you see; it is seen the moment it moves.
  - Each hit from inside a Wrapping Vine's coil opens a gap you can see, until the last hit breaks free.
  - Units kneel or squat to tie a mob up, then lift it onto their back instead of it appearing there.
  - Dragonflies spread their wings flat and flutter, fold them at rest, and glow at night; a full Rotting Carcass is visibly bigger.
  - Dragonflies come only once a SubCore has grown its tree at the Tree Stage, a phase later than before, so less lands at once.
  - A standing SubCore is a SubCore Sapling until its tree stands at the Tree Stage; only then is it a SubCore Tree, everywhere its name shows.
  - Dragonflies fly up to 2000 blocks from their SubCore Tree, at most two per colony out past the loaded land at once, and can carry a thrall to any far tree that far, the one nearest a runaway first.
  - Thralls and sick mobs set out from the colony's tree nearest a player who has run more than 400 blocks away, and the 1 in 10 chance rises the farther and longer they stay away, up to 5 in 10.
  - In survival Jade says only what a colony creature is; what it is doing shows on the Colony Lens, and in creative.
  - A worm with nothing left to eat for 60 seconds crawls home and sinks away, and comes back when a new block appears in its reach.
  - The ground a SubCore fills under itself at a cliff is plain Infested Ground.

This mod has no additional files