[NeoForge] 1.21.1 | V2100.1.1.0 RELEASE
Curse Maven Snippet
What's new
v2100.1.1.0 Release | Oct 4, 2026
✨ New Features
- A built-in tint screen effect, with nothing to set up:
ScreenEffects.tint(id, argb)makes a color wash under a mod's own id the first time and recolors it after, soScreenEffects.tint(id, 0x59FF0000).enableFor(5)is a red flash wherever it's called. It's a screen effect like any other (fades, strength, conditions), over the world or, on theSCREENscope, over the HUD and menus too. From the server,ScreenEffectControl.tint(player, id, argb[, ticks])does the same for a player, with nothing registered on the client. The definition iscoolcatcanvas:tint(ScreenEffects.TINT, color uniformTINT_COLOR).
🔧 Changes
- Renamed
ScreenEffectStagetoScreenEffectScope, andScreenEffect.stage()/stage(...)toscope()/scope(...):.scope(ScreenEffectScope.SCREEN)puts an effect over the HUD and menus. Mods calling the old names need updating. The effects screen'sscreen_effect.coolcatcanvas.screen.stage.*translation keys are now...screen.scope.*.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

