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CoolCatLib: Canvas

Paint your world with style. Screen effects, custom skies, slick GUI widgets and render tools: the cat's whiskers of visuals. Requires CoolCatLib: Core.
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[NeoForge] 1.21.1 | V2100.1.1.0 RELEASE

File namecoolcatcanvas-neoforge-1.21.1-2100.1.1.0.jar
Uploader
ixDarkLorDixDarkLorD
Uploaded
Oct 4, 2026
Downloads
17
Size
873.2 KB
Mod Loaders
NeoForge
File ID
9060267
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:coolcatlib-canvas-1716397:9060267"

Learn more about Curse Maven

What's new

v2100.1.1.0 Release | Oct 4, 2026

✨ New Features

  • A built-in tint screen effect, with nothing to set up: ScreenEffects.tint(id, argb) makes a color wash under a mod's own id the first time and recolors it after, so ScreenEffects.tint(id, 0x59FF0000).enableFor(5) is a red flash wherever it's called. It's a screen effect like any other (fades, strength, conditions), over the world or, on the SCREEN scope, over the HUD and menus too. From the server, ScreenEffectControl.tint(player, id, argb[, ticks]) does the same for a player, with nothing registered on the client. The definition is coolcatcanvas:tint (ScreenEffects.TINT, color uniform TINT_COLOR).

🔧 Changes

  • Renamed ScreenEffectStage to ScreenEffectScope, and ScreenEffect.stage() / stage(...) to scope() / scope(...): .scope(ScreenEffectScope.SCREEN) puts an effect over the HUD and menus. Mods calling the old names need updating. The effects screen's screen_effect.coolcatcanvas.screen.stage.* translation keys are now ...screen.scope.*.

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