Contraption Lights (Bi-directional Coloured Dynamic Lights)

Adds coloured dynamic lights that move with your Create contraptions and Sable sub-levels, flowing both ways between your builds and the world.
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contraption-lights-neoforge-1.21.1-1.5.4.jar

File namecontraption-lights-neoforge-1.21.1-1.5.4.jar
Uploader
The_AtmerekThe_Atmerek
Uploaded
Oct 12, 2026
Downloads
330
Size
890.8 KB
Mod Loaders
NeoForge
File ID
9147548
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:contraption-lights-1599108:9147548"

Learn more about Curse Maven

What's new

1.5.4

  • Holding a light on a very large Sable sub-level no longer drops the frame rate.
  • Light blocks on very large Sable sub-levels now cast light into the world and onto other sub-levels.
  • FramedBlocks blocks lit by a glowing camo or glowstone dust now light contraptions and Sable sub-levels, also after rejoining a world, and glow the colour of their camo.
  • Light blocks in the world now light the outside of a fully closed Sable sub-level.
  • Solid glowing blocks, such as glowstone and sea lanterns, no longer shine out of a closed Sable sub-level when surrounded by other blocks.
  • A solid glowing block in a wall between two spaces of a Sable sub-level now lights both of them.
  • Light from a Sable sub-level inside a closed room of another sub-level now stays inside that room, and lights players and mobs in it.
  • Coloured light inside a closed room of a Sable sub-level no longer takes on the colour of lights outside it.
  • Particles inside a closed room of a Sable sub-level, and other sub-levels parked in one, are no longer lit by daylight.
  • Turning coloured light on or off now updates light falling onto Sable sub-levels from other sub-levels straight away.
  • The options in Sodium's Video Settings can now be translated by resource packs, using the same keys as the mod's own settings screen.
  • Fixed a "Network Protocol Error" disconnect near some modded blocks, such as Modern Industrialization pipes, with coloured light on.
  • New particles, such as from breaking a block or from a campfire, no longer show white for a moment before taking the light's colour.
  • Tilted parts of block models, such as the extra grass from the Grassy Grass resource pack, now take the light's colour with Sodium.

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