contraption-lights-neoforge-1.21.1-1.5.4.jar
Curse Maven Snippet
What's new
1.5.4
- Holding a light on a very large Sable sub-level no longer drops the frame rate.
- Light blocks on very large Sable sub-levels now cast light into the world and onto other sub-levels.
- FramedBlocks blocks lit by a glowing camo or glowstone dust now light contraptions and Sable sub-levels, also after rejoining a world, and glow the colour of their camo.
- Light blocks in the world now light the outside of a fully closed Sable sub-level.
- Solid glowing blocks, such as glowstone and sea lanterns, no longer shine out of a closed Sable sub-level when surrounded by other blocks.
- A solid glowing block in a wall between two spaces of a Sable sub-level now lights both of them.
- Light from a Sable sub-level inside a closed room of another sub-level now stays inside that room, and lights players and mobs in it.
- Coloured light inside a closed room of a Sable sub-level no longer takes on the colour of lights outside it.
- Particles inside a closed room of a Sable sub-level, and other sub-levels parked in one, are no longer lit by daylight.
- Turning coloured light on or off now updates light falling onto Sable sub-levels from other sub-levels straight away.
- The options in Sodium's Video Settings can now be translated by resource packs, using the same keys as the mod's own settings screen.
- Fixed a "Network Protocol Error" disconnect near some modded blocks, such as Modern Industrialization pipes, with coloured light on.
- New particles, such as from breaking a block or from a campfire, no longer show white for a moment before taking the light's colour.
- Tilted parts of block models, such as the extra grass from the Grassy Grass resource pack, now take the light's colour with Sodium.
This mod has no additional files