continue-button-continued-fabric-1.1.0+26.2.jar
Curse Maven Snippet
What's new
Added
- NeoForge support. The mod is now available for both Fabric and NeoForge.
- Multi-version support: Minecraft 26.1.2, 26.2, and 26.3.
Changed
- The Continue button now uses Minecraft's built-in
gui.continuelabel, so it is localized in every language the game supports. The mod's own bundled translations were removed. - Build system migrated to Stonecutter with Architectury Loom; each loader/version now builds a separate jar named
continue-button-continued-<loader>-<version>.jar(e.g.continue-button-continued-fabric-1.1.0+26.3.jar). - Internal rewrite: the title-screen mixin was removed in favor of Architectury's cross-loader events (
ClientGuiEvent,ClientTickEvent,ClientPlayerEvent).
Fixed
- No more freezing/lagging on the main menu when the saved server is down (#1). The status ping now runs off the render thread and only once per title screen.
- The Continue button's tooltip now shows "Can't connect to server" when the saved server is unreachable, instead of being stuck on "pinging".
- Clicking Continue on a known-down server now shows a clean "Failed to connect to the server" screen instead of leaking the raw connection exception (
finishConnect(..) failed with error(-111): Connection refused). - Fixed a race where a ping started for a previous title screen could overwrite the current screen's status.
Dependencies
- Requires Architectury API (Fabric or NeoForge build) at runtime. On Fabric, Fabric API is also required (pulled in by Architectury API).
- NeoForge 26.3 currently tracks NeoForge
26.3.0.46-beta.
Full Changelog: https://github.com/Likos-Lupus/continue-button-continued/compare/1.0.0+26.3...1.1.0
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