ConstructionWandsRevived-1.21.1-4.0.5-NeoForge
Curse Maven Snippet
What's new
## 4.0.5 — Minecraft 1.21.1 / NeoForge
### Additions
- **Wooden wand.** A new entry-tier wand, below stone: 59 uses, 5 blocks per placement, and no
core slots at all. It is crafted from **cherry or birch planks** only, and its texture uses the
same silhouette and shading as the rest of the set, in cherry tones.
### Fixes
- **Blocks from other mods that store data in the item now work with the wands.**
Functional Storage framed drawers, decorated or not, were the clearest case: the wand
behaved as if you had none in your inventory and refused to place anything. The supply
lookup compared what you were carrying against a freshly built, component-less stack, so
any block carrying data on the item (a frame material, a stored inventory, a mod's own
configuration) never matched and was counted as zero. The wand now tracks the real
ItemStack end to end: each variant of an item is supplied, placed and consumed
separately, keeping its data intact.
- **Placement no longer strips the item's block entity data.** Blocks are now placed in the
same order vanilla uses in `BlockItem#place`: the block entity saved on the item is
restored first, then the block is notified with the real stack. Previously both steps
received a blank stack, so even a block that did get placed came out in its default state.
- **Blocks that draw themselves from model data now render correctly when placed by a wand.**
Functional Storage drawers were the visible case: a framed drawer placed by the wand appeared
without its frame until something else forced the chunk to redraw, such as placing a block next
to it. The wand places blocks server-side only, so the client never runs the placement
prediction that makes those mods refresh their model data. The wand now tells the client which
positions to refresh, retrying for the block entities the client has not created yet.
- **The wand preview did not appear when pointing at a drawer.** Titanium, the library behind
Functional Storage, cancels the block highlight event on its own blocks to draw its per-slot
outline, and the preview handler was not receiving canceled events, so it never ran.
- **The golden wand had no translation.** Its name showed as `item.constructionwand.gold_wand`
and it had no advancement, in every language.
- **The Void Sack tooltip showed a raw `%1$s`** instead of the toggle key, because the
translation argument was never passed.
### Changes
- **Golden wand texture redrawn to match the rest of the set.** It was a flat 4-colour
head while every other wand had a fully shaded one; it now uses the same silhouette and
the same shading detail as the iron, stone, diamond and netherite wands, in gold.
- **JEI updated to the latest build for this Minecraft version.**
### Documentation
- The README wand table was missing wood, gold and, in some versions, netherite, and several of its
values did not match the config. It now lists all seven wands with the real values and adds the
Exchange column. Image links point at this repository instead of the upstream one.
- New images: the wooden and golden wand recipes, and a stats table.
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