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Construction Wands Revived

Construction Wands make building easier! (A new take on the Builder's Wand) ported 1.21.1 NeoForge
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ConstructionWandsRevived-26.2-4.0.3-NeoForge

File nameConstructionWandsRevived-26.2-4.0.3-NeoForge.jar
Uploader
NadienDevNadienDev
Uploaded
Sep 16, 2026
Downloads
35
Size
616.6 KB
Mod Loaders
NeoForge
File ID
8891929
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:construction-wands-revived-1395288:8891929"

Learn more about Curse Maven

What's new

## 4.0.3 — Minecraft 26.2 / NeoForge

This release is a port of the 1.21 line, brought over for parity across versions: the fixes and
changes below were developed on 1.21.1 and 26.1 and carried here so every supported version
behaves the same.

### Additions

- **Wooden wand.** A new entry-tier wand, below stone: 59 uses, 5 blocks per placement, and no
  core slots at all. It is crafted from **cherry or birch planks** only, and its texture uses the
  same silhouette and shading as the rest of the set, in cherry tones.

### Fixes

- **Blocks from other mods that store data in the item now work with the wands.**
  Functional Storage framed drawers, decorated or not, were the clearest case: the wand
  behaved as if you had none in your inventory and refused to place anything. The supply
  lookup compared what you were carrying against a freshly built, component-less stack, so
  any block carrying data on the item (a frame material, a stored inventory, a mod's own
  configuration) never matched and was counted as zero. The wand now tracks the real
  ItemStack end to end: each variant of an item is supplied, placed and consumed
  separately, keeping its data intact.

- **Placement no longer strips the item's block entity data.** Blocks are now placed in the
  same order vanilla uses in `BlockItem#place`: the block entity saved on the item is
  restored first, then the block is notified with the real stack. Previously both steps
  received a blank stack, so even a block that did get placed came out in its default state.

- **Blocks that draw themselves from model data now render correctly when placed by a wand.**
  Functional Storage drawers were the visible case: a framed drawer placed by the wand appeared
  without its frame until something else forced the chunk to redraw, such as placing a block next
  to it. The wand places blocks server-side only, so the client never runs the placement
  prediction that makes those mods refresh their model data. The wand now tells the client which
  positions to refresh, retrying for the block entities the client has not created yet.

- **The golden wand had no translation.** Its name showed as `item.constructionwand.gold_wand`
  and it had no advancement, in every language.

- **The Void Sack tooltip showed a raw `%1$s`** instead of the toggle key, because the
  translation argument was never passed.


### Changes

- **Golden wand texture redrawn to match the rest of the set.** It was a flat 4-colour
  head while every other wand had a fully shaded one; it now uses the same silhouette and
  the same shading detail as the iron, stone, diamond and netherite wands, in gold.

- **JEI updated to the latest build for this Minecraft version.**

- **Mod icon added**, so the mod shows its own icon in the mods list instead of the default block.

- **Minimum NeoForge raised to what the bundled JEI requires:** NeoForge `26.2.0.67` / JEI `30.32.0.221`.

### Documentation

- The README wand table was missing wood, gold and, in some versions, netherite, and several of its
  values did not match the config. It now lists all seven wands with the real values and adds the
  Exchange column. Image links point at this repository instead of the upstream one.
- New images: the wooden and golden wand recipes, and a stats table.

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