Conflux Map

A multiplayer-ready minimap and world map with terrain autofill, waypoints, structure finding, entity radar, and optional server synchronization.
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Conflux Map v0.1.17-rc.1 for MC 1.21.5

File nameconfluxmap-1.21.5-0.1.17-rc.1.jar
Uploader
TrirrinTrirrin
Uploaded
Nov 11, 2026
Downloads
3
Size
9.2 MB
Mod Loaders
Fabric
File ID
9560463
Type
B
Beta
Supported game versions
  • 1.21.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:conflux-map-1663891:9560463"

Learn more about Curse Maven

What's new

Improvements

  • A new Control Style setting (Auto, Conflux Dark, Vanilla) in the Interface section lets you choose the look of the mod's screen buttons and toolbar controls, so you can keep ConfluxMap's dark styling or use the vanilla look regardless of installed resource packs. (PR #152)
  • Map Autofill settings gain a Prediction Backend option: GPU is the default and uses an available OpenCL device to speed up predicted terrain, automatically falling back to the CPU when no suitable GPU is present. (PR #155)
  • GPU setup for prediction now happens in the background right after the game starts, so an early predicted map is served by the CPU instead of staying unusable until kernel compilation finishes. (PR #155)
  • When a fullscreen-map tile is still uploading during a zoom or level-of-detail change, the map fills the gap with the matching part of an already-loaded coarser or finer tile instead of showing the empty background. (PR #153)
  • Predicted tiles reuse previously sampled terrain when they must be rebuilt, so switching the map view mode, receiving server corrections or refreshing no longer regenerates every tile from scratch, making the predicted map update faster. (PR #154, PR #159)
  • Predicted maps on pre-1.18 worlds (such as 1.17.1) generate considerably faster, so predicted terrain appears sooner after opening the fullscreen map. (PR #158)

Fixes

  • Resource packs that only reskin the hotbar or add extra indicators no longer force vanilla-styled buttons: the Auto control style now checks whether the buttons themselves are reskinned before switching away from ConfluxMap's own styling. (PR #152)
  • While zooming in, the placeholder that covers a tile that has not uploaded yet no longer stretches outdated predicted imagery over real terrain that has already loaded. (PR #153)
  • Machines without OpenCL no longer crash when prediction runs; the GPU path reports itself unavailable and prediction continues on the CPU. (PR #155)
  • In a settled world the map no longer continuously rebuilds and re-uploads chunks whose content has not changed, so the displayed terrain stops being invalidated over and over while nothing visible changes.
  • Reloading prediction no longer leaves the previously displayed tiles stuck on screen; the map now re-schedules the whole viewport once after a reload.
  • Predicted terrain at low detail no longer shows jagged false land lines and shadow artifacts across shallow water and swamps, and predicted shorelines look smoother. (PR #154)

改进

  • 界面设置中新增「控件风格」(自动、Conflux 暗色、原版),可选择模组界面按钮与工具栏控件的外观,因此无论是否安装资源包,都能保留 ConfluxMap 的暗色风格或改用原版外观。 (PR #152)
  • 地图补全设置新增「预测后端」选项:默认使用 GPU,在有可用 OpenCL 设备时加速预测地形的生成,没有合适显卡时自动回退到 CPU。 (PR #155)
  • 预测的 GPU 准备工作现在会在游戏启动后于后台进行,早期的预测地图由 CPU 提供,而不会在编译完成前一直无法使用。 (PR #155)
  • 在全屏地图缩放或切换细节层级时,如果某个地块仍在加载,地图会用已加载的更粗或更细层级地块中对应的部分填充空缺,而不是显示空白背景。 (PR #153)
  • 预测地块在需要重建时会复用此前采样过的地形数据,因此切换地图视图模式、接收服务端校正或刷新时不再从头重新生成每个地块,预测地图的更新速度更快。 (PR #154, PR #159)
  • 1.18 之前版本(如 1.17.1)的预测地图生成速度显著提升,打开全屏地图后预测地形出现得更快。 (PR #158)

修复

  • 仅修改快捷栏或添加额外指示信息的资源包不再强制使用原版按钮:自动控件风格现在会先确认按钮贴图本身是否被修改,再决定是否放弃 ConfluxMap 自身的样式。 (PR #152)
  • 在放大过程中,用于填补尚未加载地块的占位显示不再把过期的预测图像拉伸覆盖到已经加载的真实地形上。 (PR #153)
  • 没有 OpenCL 的机器在运行预测时不再崩溃;GPU 路径会报告自身不可用,预测继续由 CPU 完成。 (PR #155)
  • 在世界稳定不变时,地图不再持续重建并重新上传内容未发生变化的地块,显示中的地形不会在画面毫无变化的情况下被反复刷新。
  • 重新加载预测后,之前显示的地块不再停留在屏幕上;地图会在重新加载后对整个视口重新调度一次。
  • 低细节层级的预测地形不再在浅水和沼泽区域出现锯齿状虚假陆地和阴影伪影,预测的海岸线也更加平滑。 (PR #154)

Full commit history: v0.1.16...v0.1.17-rc.1

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