Conflux Map v0.1.16 for MC 26.1-26.1.2
Curse Maven Snippet
What's new
Improvements
- In singleplayer, the fullscreen map now fills unexplored areas from the world's own saved chunks, so terrain you have not visited yet shows real ground instead of predictions or blank space. Data captured live or synchronized from a server still takes priority over it. The new Load Map From Saved Chunks option in the fullscreen map settings turns this off; it is on by default and only applies to singleplayer worlds. (PR #150)
Fixes
- Loading saved chunks no longer makes the fullscreen map stall with black tiles and dropped frames while zooming in, and regions that were already scanned are no longer re-read again and again after re-entering a world. (PR #150)
- Opening the map or panning across areas you have already explored no longer lags for seconds: cached regions load much faster, and tiles appear as soon as their region is ready instead of waiting for the whole batch.
- On 1.17 to 1.19, slider handles in the settings screen now fade together with their rows during the screen open and tab-switch animations; decimal sliders no longer keep an opaque handle, and integer sliders no longer show only half of the knob. (Issue #151)
改进
- 单人游戏中,全屏地图现在会用世界已保存的区块填充未探索区域,尚未去过的地形会显示真实地貌,而不是预测结果或空白。实时采集或从服务器同步的数据仍然优先。全屏地图设置中新增的“从已保存的区块加载地图”选项可关闭该功能,默认开启,且仅对单人世界生效。 (PR #150)
修复
- 加载已保存区块时,放大全屏地图不再出现数秒的黑色区块和掉帧;重新进入世界后,已扫描过的区域也不会再被反复重新读取。 (PR #150)
- 打开地图或在已探索区域平移时不再卡顿数秒:缓存区域加载速度大幅提升,图块在其区域就绪后立即显示,而不再等待整批数据完成。
- 在 1.17 至 1.19 上,设置界面中的滑块手柄现在会随所在行一起淡入淡出,与界面打开和切换标签页的动画保持一致;小数滑块不再保留不透明的手柄,整数滑块也不会只显示半个滑块。 (Issue #151)
Full commit history: v0.1.15...v0.1.16
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