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Confluent Enchantments

Adds enchantments for Confluence: Otherworld's guns and magic staves to help with balancing.

Adds enchantments for magic weapons and guns for Confluence: Otherworld

Right now, Confluence is quite unbalanced. On melee weapons and bows, you can stack enchantments with reforges (e.g. A Legendary Starfury with Sharpness 5) Additionally, summon weapons and boomerangs get exclusive enchantments and as well as the ability to stack it with reforges. Guns and magic weapons have nothing, and this leads to them being quite left out. This mod exist to even out the balancing between all available options.

This mod adds 3 enchantments as of now:

Crackle

-Increases the damage dealt by whips

-Serves as a Sharpness equivalent for whips

Displacement

-Increases bullet velocity of guns

-Serves as a Punch equivalent for guns

Potency

-Increases the damage dealt by magic weapons

-Serves as a Power equivalent for magic weapons

Snappy

-Increases summon tag damage of whips

Welly

-Increases the damage dealt by non-magic guns

-Serves as a Power equivalent for guns

Though these enchantments are simple, it allows them to catch up with the rest of the stuff you can get around the same tier. Because ain't no way a Tendon bow can be enchanted with Power 5 and as well as have the Unreal prefix to deal an insane 20 hearts of damage on full draw, whilst an Unreal Musket or a Mythical Thunder Zapper struggle to keep up when in the original game, these three are around the same tier and viability.

Supports Enchantment Descriptions mod and as well as gives Multi Shoot Boomerang and Whip Sweep a description.

Note: Does not add Fargo's Souls Enchantments

The Confluent Enchantments Team

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