neoforge-1.2.9+1.21.1
Curse Maven Snippet
What's new
Additions and Changes
- Synced older-version features and assets, including armor, vanity sets and related items
- Added wind mechanics, stalagmite and Crimson eye features, and an initial Shimmer lake overhaul
- Adjusted the Guardian Flail, world features, Shark and I-32 Iron Golem stats
- Reorganized accessory and natural block creative categories
- Restored spider replacement settings for Spiders, Cave Spiders, Blood Crawlers, Wall Creepers, Black Recluses, Jungle Creepers and Sand Poachers
- Added preventEnemyFriendlyFire to control damage between enemies, enabled by default
Combat and Creatures
- Unified enemy difficulty scaling, progression attributes and targeting
- Fixed certain bosses and monsters failing to spawn due to missing synchronized data
- Fixed Brain of Cthulhu minions losing their assigned targets and failing to pursue players
- Improved NPC rescue, unlocking, duplicate prevention, housing and Shimmer transformations
- Fixed mount support on liquid surfaces, Shark bite range and enemy door interaction
- Fixed enemy floating, Demon Eye orientation and worm digging sounds
- Fixed summon attribute scaling, insect capture and related combat behavior
- Corrected Looting multipliers, duplicate loot weights and item count function conditions
Tooltips and Rendering
- Unified weapon damage, critical chance and attack speed tooltips, with configurable base or boosted stats
- Updated DataTip and migrated static descriptions, weapon lore and image tooltips; added cycling lore colors
- Refactored dismemberment and body parts, including armor, fluid interaction and lifecycle cleanup
- Reworked MagicLib dynamic lighting for equipment, effects, phaseblades, projectiles, beams, flashes and glowing creatures
- Added GPU spatial grouping, asynchronous processing and cache reuse; expanded internal brightness to 0–255
- Added per-pixel terrain lighting and improved cross-section light assignment, coordinates and visibility checks
- Expanded colored lighting for blocks, items, entities and effects, with item component and entity state conditions
- Fixed GeckoLib colored-light buffer flushing and Not building! errors
- Corrected model format warnings and updated textures
- Fixed damage number vertex winding and adjusted display thresholds; healing numbers now show actual health restored
Fixes
- Fixed phaseblade attributes, arm rendering and leftover blade rendering after throwing
- Fixed reforging ignoring Piggy Bank funds
- Shooting feedback now plays only after projectiles are successfully spawned
- Fixed Immersive Portals compatibility
- Updated lava fishing, recipes, resource IDs and loot tables
- Removed porting leftovers and redundant component and client handling
- Updated MagicLib publishing configuration
- Improved nightly builds, dependency caching, artifact validation and publishing
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

