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Confluence: Otherworld

A mod that integrates content from Terraria into Minecraft, with the goal of creating a cohesive and fun combination of the two games.
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neoforge-1.2.9+1.21.1

File nameConfluenceOtherworld-neoforge-1.2.9+1.21.1-261012.jar
Uploader
Westernat233Westernat233
Uploaded
Oct 12, 2026
Downloads
727
Size
49.4 MB
Mod Loaders
NeoForge
File ID
9146510
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:confluence-1209464:9146510"

Learn more about Curse Maven

What's new

Additions and Changes

  • Synced older-version features and assets, including armor, vanity sets and related items
  • Added wind mechanics, stalagmite and Crimson eye features, and an initial Shimmer lake overhaul
  • Adjusted the Guardian Flail, world features, Shark and I-32 Iron Golem stats
  • Reorganized accessory and natural block creative categories
  • Restored spider replacement settings for Spiders, Cave Spiders, Blood Crawlers, Wall Creepers, Black Recluses, Jungle Creepers and Sand Poachers
  • Added preventEnemyFriendlyFire to control damage between enemies, enabled by default

Combat and Creatures

  • Unified enemy difficulty scaling, progression attributes and targeting
  • Fixed certain bosses and monsters failing to spawn due to missing synchronized data
  • Fixed Brain of Cthulhu minions losing their assigned targets and failing to pursue players
  • Improved NPC rescue, unlocking, duplicate prevention, housing and Shimmer transformations
  • Fixed mount support on liquid surfaces, Shark bite range and enemy door interaction
  • Fixed enemy floating, Demon Eye orientation and worm digging sounds
  • Fixed summon attribute scaling, insect capture and related combat behavior
  • Corrected Looting multipliers, duplicate loot weights and item count function conditions

Tooltips and Rendering

  • Unified weapon damage, critical chance and attack speed tooltips, with configurable base or boosted stats
  • Updated DataTip and migrated static descriptions, weapon lore and image tooltips; added cycling lore colors
  • Refactored dismemberment and body parts, including armor, fluid interaction and lifecycle cleanup
  • Reworked MagicLib dynamic lighting for equipment, effects, phaseblades, projectiles, beams, flashes and glowing creatures
  • Added GPU spatial grouping, asynchronous processing and cache reuse; expanded internal brightness to 0–255
  • Added per-pixel terrain lighting and improved cross-section light assignment, coordinates and visibility checks
  • Expanded colored lighting for blocks, items, entities and effects, with item component and entity state conditions
  • Fixed GeckoLib colored-light buffer flushing and Not building! errors
  • Corrected model format warnings and updated textures
  • Fixed damage number vertex winding and adjusted display thresholds; healing numbers now show actual health restored

Fixes

  • Fixed phaseblade attributes, arm rendering and leftover blade rendering after throwing
  • Fixed reforging ignoring Piggy Bank funds
  • Shooting feedback now plays only after projectiles are successfully spawned
  • Fixed Immersive Portals compatibility
  • Updated lava fishing, recipes, resource IDs and loot tables
  • Removed porting leftovers and redundant component and client handling
  • Updated MagicLib publishing configuration
  • Improved nightly builds, dependency caching, artifact validation and publishing

This mod has no additional files